FXAA is effectively the console alternative of MSAA (the x2, x4, x8 options) It uses less resources, but can have the effect of more blurring of the image. MSAA and FXAA both work in different ways, so both can be used together, but it is not really necessary as the average user will not notice the difference. If you are limited on resources, turn off MSAA totally and only use FXAA.
FXAA is the cheapest form of anti-aliasing that actually makes a difference. Check it if jagged edges bug you but MSAA hurts your frame rate too much, uncheck it for best performance or if you don't like the slight blurring (personally, I don't like FXAA that much, but I prefer it to no AA)
Yeah performance wise, you would choose FXAA over AA, it works similarly, the difference is near negligible, and it might improve your fps. Test it out, turn it on without AA, check fps, turn it off and turn AA and check there.
"My soul is forever traveling, buried in the abyss of time..."
From: Blitz Dragon | #005Can someone concisely explain anisotropic filtering to me?basically it rounds out polygons. No AA = a ring may look like a octagonAA = a ring looks more circular---http://i293.photobucket.com/albums/mm80/Jason_Ryu/MS%20Paint/Jason_Ryu.jpgSoul Silver FC: 1979 0236 8128
That is anti-aliasing. Anisotropic Filtering can be summed up by this image: http://upload.wikimedia.org/wikipedia/en/c/c0/Anisotropic_compare.pngThe left side is no AF the right side has AF.
Yeah, what Jason_Ryu_3 explained is anti-aliasing.