Grind smithing question.

#1leon715Posted 11/29/2011 11:41:30 PM
I'm currently level 17 with 60 smithing. If I grind it to 100, will it break/ make me too weak to kill things?
#2LaingePosted 11/29/2011 11:43:24 PM(edited)
Not even slightly. Having a weapon with 200 attack pretty much makes you unstoppable.
---
Xbox Live: xLaingex
FFXIV: Bodhum - Lainge Nixon
#3DyndrilliacPosted 11/29/2011 11:49:05 PM
Ironically getting Smithing to 100 will only make you more powerful as opposed to less. Just make sure you pick the perks for the armor you plan to use. I.E.: If you use heavy armor, take the right side. If you use light armor, take the left side.

Being a light armor user, I prefer Glass Armor. IMHO it looks the nicest, and the slightly lower armor rating really doesn't make any difference, even on Master difficulty.
---
Social Engineering Specialist - Because there is no patch for human stupidity.
Guild Wars Handles: Malek Dragonrend / Supreme Face Melter / War Machine Of God
#4Lucavi000Posted 11/29/2011 11:51:47 PM

From: Gonzo1982 | #003
Ironically getting Smithing to 100 will only make you more powerful as opposed to less. Just make sure you pick the perks for the armor you plan to use. I.E.: If you use heavy armor, take the right side. If you use light armor, take the left side.

Being a light armor user, I prefer Glass Armor. IMHO it looks the nicest, and the slightly lower armor rating really doesn't make any difference, even on Master difficulty.


This is flawed logic. If he did this then he would have to spend an additional 5 perks to unlock Daedric smithing for the best weapons. Just go to daedric for the weapons even if youre light armor. The weapons will far outshine the armor and youll save some perks in the long run.
---
oh great... why would they do that? I'm a nerd, that's the exact kind of thing I like to avoid... maybe I'll just buy it during the day -Sahuagin
#5DyndrilliacPosted 11/30/2011 12:08:50 AM
I disagree. The vast majority of weapon damage comes from enchantments and perks, not the base damage of the weapon itself. When all is said and done, Glass weapons aren't significantly worse than Daedric weapons as long as they are both of Legendary quality. Sure, you may do an additional 20 points of damage with a fully upgraded Daedric weapon, but that 20 points isn't really going to make a difference. At the end of the day it will still be between 200-300, which is fine.

In addition, if he goes the heavy armor route while he is in actuality a light armor user, than that means he has no way to smith good light armor until he hits 100 and can get the Dragon set perk. Not having the ability to smith good quality armor during that time period is unwise, IMO.
---
Social Engineering Specialist - Because there is no patch for human stupidity.
Guild Wars Handles: Malek Dragonrend / Supreme Face Melter / War Machine Of God
#6red_ice9Posted 11/30/2011 12:20:29 AM(edited)
Min-max mentality?

I agree though that Glass and Daedric has negligible difference in damage. Besides, going down Heavy armor path when you're using Light armor just feels so wrong even if the end result is justified. It's like wearing girl's clothing even when you're a guy just because it's cheaper and covers your butt all the same. .. The analogy isn't really good, but you get the point.

Wait, girl's clothing are more expensive than a guy's @.@... meh.
---
Perfection is an illusion; Aberrations are discoveries.
#7offshore33Posted 11/30/2011 12:31:40 AM
Pretty much everything known about crafting in this game can be found here:

http://forums.bethsoft.com/index.php?/topic/1289727-2419-armor-6399-damage-using-smithing-alchemy-enchanting-only-33-perks-329k-backstabs-post-4/

You can hit the armor cap of the game in Elven Light Armor or Steel Heavy Armor (well, the Wolf Armor that the Companion questline will eventually let you make which counts as Steel.) You'll have to take a couple extra armor perks however.

Also, you can go all the way up the Heavy side and then take Dragon armor and still make the best light armor in the game. But if you do the whole enchanting and alchemy routine as well, you don't need it.

Oh, and the difference between Elven/Steel/Imperial/Nord weapons and Daedric at the top end is about 10%. So you'll have to decide if 10% more base damage is worth the 3 to 5 perks you might have to spend.