Was anyone else disappointed by the variety of enemies available in Skyrim?

#1RequiemPosted 7/8/2014 10:14:11 PM(edited)
It seemed like the majority of the enemies were either humans/mer or animals (ok, cool pre-historic animals in some cases, but animals nevertheless).

Whatever happened to imps, various types of daedra, and other fantastic creatures? It's like, with the every iteration of TES, the variety of enemies get less and less "fantasy" based, becoming more "realistic". Having a giant walrus lumbering towards my pc, as frightening as those blubbers may be, just isn't the same as a clannfear charging at me.
Copyright free literature available at http://www.gutenberg.org/wiki/Main_Page... otherwise known as Tex-Mex
#2Matty_G33Posted 7/9/2014 2:11:36 AM
The 11/11/11 deadline happened.
Get the best time to win! Get the worst time to lose!
~ Stamper
#3Gespenst0KickPosted 7/9/2014 4:36:41 AM
Nah, what are you talking about? We've got like over 5 variations of Draugr! It's a perfectly fine replacement for enemy variety, and don't you dare say otherwise!
#4roadkill888Posted 7/9/2014 5:17:48 AM
A great many things are disappointing in vanilla Skyrim. That's why I got it for pc.
Dovie'andi se tovya sagain. It's time to toss the dice.
GT:yan templer
#5Jules RulesPosted 7/9/2014 5:53:25 AM
Never bothered me. I just assumed it was for lore reasons, perhaps the Skyrim climate or something.

If it bothers you too much, just get Immersive Creatures. Must admit the first time I saw a minotaur from that mod I was scared to death.
What's a knockout like you doing in a computer-generated gin joint like this?
XBL & PSN: OMGFather
#6WeissmohnPosted 7/9/2014 6:19:02 AM
Well... I just assumed hundreds of years after the oblivion gates were closed and with vigilants of stenndar around that the daedra just kinda got thinned. Aside from the daedra and the annoying imps (don't miss'em) dunno what variety we are actually missing.
FC: 3840-6078-6837
IGN: Weiss
#7Matty_G33Posted 7/9/2014 8:13:37 AM

It's mostly the Daedra, the undead, and a handful of monsters that are missing. Given that some of these are annoying to fight, your mileage may vary. Dragonborn gave us Rieklings, which are close enough to Goblins I guess.

Skyrim did actually introduce and return a fair share of creatures, though I will agree something feels off. Maybe the sheer number of dungeons bloated with one type only are the problem?

I'll give Morrowind and Shivering Isles a pass given that most of their fauna are exclusive to their regions.
Get the best time to win! Get the worst time to lose!
~ Stamper
#8SlashmanSGPosted 7/9/2014 10:27:14 AM
Jules Rules posted...
Never bothered me. I just assumed it was for lore reasons

Well, considering the realm of Oblivion isn't invading anymore, kinda makes sense to not have daedra every 50 feet anymore. I do miss them, but it makes sense.
Fight Science with Wood
http://i.imgur.com/Um0p3xx.gif http://i.imgur.com/MIbbUHB.gif
#9The_Undying_84Posted 7/9/2014 12:47:54 PM
There's replacements for most things.
Dragon Priest=Lich
Chaurus=Dreugh.........kind of.
They're aren't directly comparable at all, but the Dwarven stuff makes up for the rest of the missing Undead varieties. Also Ice Wraiths, Hagraven, and Spiders vs. Minotaurs and Boars.

The only notable advantage Oblivion has is a bigger variety of Daedra. Skyrim has dragons, good replacement I'd say.
PSN: TheUndying84
#10TSotPPosted 7/9/2014 2:36:54 PM
Why does SkyMoMod not get mentioned very often. I have it and Immersive Creatures installed and they work together very well (although I think I have a 'lore friendly' version of SkyMoMod)
PSN: TSotP ~Pawn: Conan -lv178 Fighter, Scath/Pion | | | PSN: QuaziBeattie ~Pawn: Leliana -lv34 [Torpor] Ranger, Chall/Scath/Mit