It seemed like the majority of the enemies were either humans/mer or animals (ok, cool pre-historic animals in some cases, but animals nevertheless).
Whatever happened to imps, various types of daedra, and other fantastic creatures? It's like, with the every iteration of TES, the variety of enemies get less and less "fantasy" based, becoming more "realistic". Having a giant walrus lumbering towards my pc, as frightening as those blubbers may be, just isn't the same as a clannfear charging at me.
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Well... I just assumed hundreds of years after the oblivion gates were closed and with vigilants of stenndar around that the daedra just kinda got thinned. Aside from the daedra and the annoying imps (don't miss'em) dunno what variety we are actually missing.
It's mostly the Daedra, the undead, and a handful of monsters that are missing. Given that some of these are annoying to fight, your mileage may vary. Dragonborn gave us Rieklings, which are close enough to Goblins I guess.
Skyrim did actually introduce and return a fair share of creatures, though I will agree something feels off. Maybe the sheer number of dungeons bloated with one type only are the problem?
I'll give Morrowind and Shivering Isles a pass given that most of their fauna are exclusive to their regions.
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There's replacements for most things. Giants=Ogres Falmer=Goblins Dragon Priest=Lich Chaurus=Dreugh.........kind of. They're aren't directly comparable at all, but the Dwarven stuff makes up for the rest of the missing Undead varieties. Also Ice Wraiths, Hagraven, and Spiders vs. Minotaurs and Boars.
The only notable advantage Oblivion has is a bigger variety of Daedra. Skyrim has dragons, good replacement I'd say.