If you could make a Prototype 3, How would you improve it?

#11The_King82Posted 2/6/2013 8:52:03 PM
vgman94 posted...
The errands thing reminds me of Darksiders II. I think it can be done well, as long as the NPCs are sensical, such as a Blackwatch soldier who defected, or some form of sentient Infected (yes, I believe some Infected are sentient like the Supreme Hunter, and they should have a way to communicate. Also, Defected Evolved). I'll agree with what you're saying for heroic feats. He needed more of them, but IMO they should be a little more important than saving random citizens. Like a group of 20 people inside a shopping mall that is to be defended against Brawlers, Juggernauts and Flyers among other things.

I have no idea why they took it out. It would've made the feel of the Red Zone complete. A forboding, dangerous Hell isn't complete without Random Hydras, Juggernauts and a couple of Goliaths. It's like there's really nothing to fear once you get there.


Yes. Marines, Blackwatch soldiers, or scientists who feel that Blackwatch and Gentek are getting out of control and have a change of heart. They can give away secret information in exchange for a errand. Or destroying a base where they develop weapons and conduct tests on innocent people. I know P2 touched a little bit on the last one but there weren't enough of those types of missions.

I think I'm alone on this but I'd like some "tower defense" style missions.
The protagonist will stand on top of a building or tower and give out orders to overtake or defend a base. You can summon whatever infected you want but you need time to let a meter build up before you can summon them. The weaker ones obviously build up faster. You can direct them like how you can direct the Brawler Pack.

I think one of the Assassin's Creed game did something similar. Haven't played them since AC2 so I'm not sure. Just remember seeing a video long time ago that suggested it.
#12vgman94(Topic Creator)Posted 2/6/2013 10:46:46 PM
The_King82 posted...
Yes. Marines, Blackwatch soldiers, or scientists who feel that Blackwatch and Gentek are getting out of control and have a change of heart. They can give away secret information in exchange for a errand. Or destroying a base where they develop weapons and conduct tests on innocent people. I know P2 touched a little bit on the last one but there weren't enough of those types of missions.

I think I'm alone on this but I'd like some "tower defense" style missions.
The protagonist will stand on top of a building or tower and give out orders to overtake or defend a base. You can summon whatever infected you want but you need time to let a meter build up before you can summon them. The weaker ones obviously build up faster. You can direct them like how you can direct the Brawler Pack.

I think one of the Assassin's Creed game did something similar. Haven't played them since AC2 so I'm not sure. Just remember seeing a video long time ago that suggested it.


That is an Excellent idea! A tower defense mini game along with some others like say, a flying minigame (perhaps where you lead some flock of flyers somewhere to be captured for their genes? I dunno what the story surrounding it would be, but my idea would be basically an escort mission where you have to drag them with you) would add a great amount of replayability. I can imagine it. A summoned Goliath trying to break into a fortified building (Protected like in P1 by Infection or a fortified Military fortress, either way) while being attacked by Hydras, Brawlers, Super Soldiers and tanks, and you can summon Brawlers and Juggernauts to aid the Goliath. IMO, you should have the ability to fight in the battle yourself, but would have to retreat to a rooftop to summon more aid.

I love the idea of side games like this. Man great games have had little side games like that for variety, usually in games that have high quality gameplay on their own. Such as Batman Arkham City, God of War 3 (air vent rides) and Metal Gear Solid 4 (Shooter segments, piloting REX, final boss battle...). I really wish they had some in P2.

By the way, the game you're thinking of is Assassin's Creed Revelations. I watched videos like that repeatedly. In fact, it drove me to a play a PC game called Plants vs. Zombies (don't look at me that way...) because I needed some way to experience Tower Defense, but not spend money on a game I wasn't fully on board with (I rarely buy games unless I know for sure in my mind that I'll like them). I think games with interesting and varied enemy rosters like this would benefit greatly by having a form of TW where you can control the enemy rosters for some amount of time.
#13The_King82Posted 2/6/2013 11:36:56 PM
vgman94 posted...
The_King82 posted...
Yes. Marines, Blackwatch soldiers, or scientists who feel that Blackwatch and Gentek are getting out of control and have a change of heart. They can give away secret information in exchange for a errand. Or destroying a base where they develop weapons and conduct tests on innocent people. I know P2 touched a little bit on the last one but there weren't enough of those types of missions.

I think I'm alone on this but I'd like some "tower defense" style missions.
The protagonist will stand on top of a building or tower and give out orders to overtake or defend a base. You can summon whatever infected you want but you need time to let a meter build up before you can summon them. The weaker ones obviously build up faster. You can direct them like how you can direct the Brawler Pack.

I think one of the Assassin's Creed game did something similar. Haven't played them since AC2 so I'm not sure. Just remember seeing a video long time ago that suggested it.


That is an Excellent idea! A tower defense mini game along with some others like say, a flying minigame (perhaps where you lead some flock of flyers somewhere to be captured for their genes? I dunno what the story surrounding it would be, but my idea would be basically an escort mission where you have to drag them with you) would add a great amount of replayability. I can imagine it. A summoned Goliath trying to break into a fortified building (Protected like in P1 by Infection or a fortified Military fortress, either way) while being attacked by Hydras, Brawlers, Super Soldiers and tanks, and you can summon Brawlers and Juggernauts to aid the Goliath. IMO, you should have the ability to fight in the battle yourself, but would have to retreat to a rooftop to summon more aid.

I love the idea of side games like this. Man great games have had little side games like that for variety, usually in games that have high quality gameplay on their own. Such as Batman Arkham City, God of War 3 (air vent rides) and Metal Gear Solid 4 (Shooter segments, piloting REX, final boss battle...). I really wish they had some in P2.

By the way, the game you're thinking of is Assassin's Creed Revelations. I watched videos like that repeatedly. In fact, it drove me to a play a PC game called Plants vs. Zombies (don't look at me that way...) because I needed some way to experience Tower Defense, but not spend money on a game I wasn't fully on board with (I rarely buy games unless I know for sure in my mind that I'll like them). I think games with interesting and varied enemy rosters like this would benefit greatly by having a form of TW where you can control the enemy rosters for some amount of time.


Glad I'm not alone on that.
I swear, you and I should be lead producers for the next game if it ever happens. ;)

Plants Vs Zombies is AWESOME! I've played it for dozens of hours on my phone.
#14vgman94(Topic Creator)Posted 2/9/2013 1:47:06 PM
The_King82 posted...
Glad I'm not alone on that.
I swear, you and I should be lead producers for the next game if it ever happens. ;)

Plants Vs Zombies is AWESOME! I've played it for dozens of hours on my phone.


I played it on an older computer for a time, then something went wrong and it glitched up. Couldn't water my plants at all, which kind of crippled a lot of the fans for me. I haven't played it again, but I really miss it.

I really wish. Some fans like you and me could really innovate the games and make a deeper story with better gameplay. Both games had good things and those good things could've been mixed to become an outstanding title. I just wish Radical was still around....
#15cspctecPosted 2/16/2013 6:24:46 PM
Make Prototype 3 start out by saying the events in Prototype 2 never actually happened... Maybe the events were a dream (nightmare) or something... Then make Prototype 3 play out like Prototype 2 should have, by having Mercer and Heller team up for some awesome co-op sandbox super-powered destruction. Seriously, the story of P2 sucked so much, they could have done much better.
#16The_King82Posted 3/6/2013 12:20:56 AM
Another idea just came to me as I was messing around in the Red Zone. This kind of goes with what I said about helping out random people.
Let's say there is this safe zone in the Red Zone but it is really bare bones. Just walls/fences and that's it. As a side quest, the player will collect useful items that he finds in the world and bring them back to "furnish" the safe zone. Tables, chairs, sofas, pots and plants, TVs, food rations, etc. You can also bring back guns so the people in the safe zone can set up a watch tower for defense (kind of like Woodbury in The Walking Dead this season) and you can bring back people you find running for their lives from the infected to the safe zone.
As the safe zone starts to look better, the people start to like/respect you and you receive some kind of reward/upgrade.
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8GB OF GDDR5 RAM!!!!!
#17vgman94(Topic Creator)Posted 3/6/2013 12:45:13 PM
The_King82 posted...
Another idea just came to me as I was messing around in the Red Zone. This kind of goes with what I said about helping out random people.
Let's say there is this safe zone in the Red Zone but it is really bare bones. Just walls/fences and that's it. As a side quest, the player will collect useful items that he finds in the world and bring them back to "furnish" the safe zone. Tables, chairs, sofas, pots and plants, TVs, food rations, etc. You can also bring back guns so the people in the safe zone can set up a watch tower for defense (kind of like Woodbury in The Walking Dead this season) and you can bring back people you find running for their lives from the infected to the safe zone.
As the safe zone starts to look better, the people start to like/respect you and you receive some kind of reward/upgrade.


Giving them weaponry and stuff to make a safe zone would be a great idea to set up a tower defense minigame. Imagine that giving them different fortifications adds to the defense of the walls, giving them weaponry and pieces of machinery so they can make vehicles, and saving certain civilians or even abandoned Blackwatch soldiers or scientists who can train the civilians. It'd be great and a good way to have made the Red Zone feel more alive. A reward/upgrade that could've been possible for such a minigame would be able to summon military instead of Brawlers and switch between them. That could've been awesome. Different summons for different needs.
#18SuperSocratesPosted 3/10/2013 12:24:53 AM(edited)
Increase diversity of enemies.
- In both games, there simply isn't enough variety in free roam. P2 is even worse about this.
- How I would have implemented it ~ Yellow zone: Brawlers. Green Zone: Brawlers, Juggernauts, Flyers. Red Zone: all of the above, plus Goliaths and Hydras. Increase the numbers.
- Balance them correctly instead of making it so that only certain powers work on specific enemies.

All new powers.
- Stop rehashing powers.
- Focus on the transforming factor. Both Mercer and Heller are incredibly unimaginative with their nearly unlimited shape-shifting. Just think of what a creative person would be capable of.
- Examples: shifting into a animal form. Could go even further, no need for basis on already existing creatures. Powers that don't just manifest in the arms.
- Powers that support more than just one play style.
- More customization to them, e.g. claws could be developed to be highly silent and retractable, or stronger and more messy.

Deeper combat system.
- Combo system instead of button mashing.
- Actually have the power combinations.
- More tactics than just diving out of the way and then attacking.
- More ways to play, e.g. actual viable stealth.

Better sonar implementation.
- Actually build it into the game. Have more interesting missions, e.g. hunting in a cave or underground.
- Make it more integral. No markers, but a intuitive system using sonar and vision modes to ID objectives and goals.

Stronger story.
- Actually make everyone behave correctly according to their history and beliefs (Rook situation)
- More serious villains, and characters with better defined goals and plans

More side activities.
- Allow for radiant system system.
- Handcraft a couple of side quests.
- Allow repeat with diminishing returns.

Better setting.
- Heavily disappointed with Red Zone. Could have been completely alien landscape.
- Allow more rural areas along with the suburban and urban areas.
- Underground areas.
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Ye shall be as gods, knowing good and evil.
#19vgman94(Topic Creator)Posted 3/19/2013 3:33:10 AM
SuperSocrates posted...
Increase diversity of enemies.
- In both games, there simply isn't enough variety in free roam. P2 is even worse about this.
- How I would have implemented it ~ Yellow zone: Brawlers. Green Zone: Brawlers, Juggernauts, Flyers. Red Zone: all of the above, plus Goliaths and Hydras. Increase the numbers.
- Balance them correctly instead of making it so that only certain powers work on specific enemies.

All new powers.
- Stop rehashing powers.
- Focus on the transforming factor. Both Mercer and Heller are incredibly unimaginative with their nearly unlimited shape-shifting. Just think of what a creative person would be capable of.
- Examples: shifting into a animal form. Could go even further, no need for basis on already existing creatures. Powers that don't just manifest in the arms.
- Powers that support more than just one play style.
- More customization to them, e.g. claws could be developed to be highly silent and retractable, or stronger and more messy.

Deeper combat system.
- Combo system instead of button mashing.
- Actually have the power combinations.
- More tactics than just diving out of the way and then attacking.
- More ways to play, e.g. actual viable stealth.

Better sonar implementation.
- Actually build it into the game. Have more interesting missions, e.g. hunting in a cave or underground.
- Make it more integral. No markers, but a intuitive system using sonar and vision modes to ID objectives and goals.

Stronger story.
- Actually make everyone behave correctly according to their history and beliefs (Rook situation)
- More serious villains, and characters with better defined goals and plans

More side activities.
- Allow for radiant system system.
- Handcraft a couple of side quests.
- Allow repeat with diminishing returns.

Better setting.
- Heavily disappointed with Red Zone. Could have been completely alien landscape.
- Allow more rural areas along with the suburban and urban areas.
- Underground areas.


Totally agree. With a better budget and more creative team, Prototype 2 could've been much, much more. But sadly Radical always did have scales problems. Although what they got right, very few others ever get right. But still...
#20Eclipse65Posted 3/30/2013 11:14:15 PM
You do know that not many people enjoyed the Tower Defense in Assassins Creed: Revelations, right?