i loved the game but thats is the only major problem i didnt even mind the main side quest being hunts but that to me was the only drag down besides there being no leveling
X box live xShEeGoThx
It wouldnt have been so bad if they let us break away from main quest. A linear story objective, with an open world is the way to go imo...
I'd have settled for a dungeon or two with some branches, myself.
Either the worst great player or the best horrible player you'll ever meet.
Playing: Resonance of Fate, Fifa 11
I could cope with the linearity of the exploration; sometimes it's nice to play a game where you don't feel like you're missing something to find that you might not be able to go back for - but I can't stomach any more of the linear 'do-it-this-way or don't bother trying' battles.
I hated the linearity.It has to be like FF xii(no linearity)nothing else of it.You can go to some place imediatly,go back and forth,towns ect. thats all i want from FF xii nothing else
Enjoying Final Fantasy 4 Heroes of light to much!
Me FFXIII was to linear.
yea that BS we let slide in Infinte undiscovery but we wont let slide for FF
make it towns open liek FF X and IX were have side questsd... lil games use the tools of the past (FF 3 chrono tigger phantasy star..etc) then biuild on that!!
i dont mind some linarcy but this had way too much
the Battle syetem was total Crap i coudl beat the whole game jsut button mashing one button it was pathetic.
I just looked at my watch... looks like Big Daddy Cool time!!
It was fine in Star Ocean 4. I say go that direction, make it bigger with that same good ol' Gran Pulse feel this time.
I'm more of a linear player I'll admit. Though I'll accept side quests and such if they are optional