I mean, REALLY good. I particularly loved the Materia-based VII and the gambits and License Board in XII.
Personally, I would go for a hybrid of those two. Materia for using skills/magic, License Board to wear weapons/armour/equipment, Gambits because I loved the micro-managing and that would be one hell of a battle system.
This game's battle system seems just as dull as XIII story.
*starts flame war* Matera is IMO the worst battle system in the franchise, doing anything like that would be a fast way to ensure I don't get this.
The battle system here was great. Felt like a natural evolution of the ATB system. Only wish of mine would be a more traditional setup as far as towns and dungeons are concerned. I understand why FF XIII did things the way it did and I don't hold it against them, but still.
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I found the crystarium to be a very boring, albeit effective way of leveling up. They need to make the leveling more rpg-esque, instead of simply having you hold down the button while your CP is spent on predetermined stats.
Dracolich_Titan posted... I found the crystarium to be a very boring, albeit effective way of leveling up. They need to make the leveling more rpg-esque, instead of simply having you hold down the button while your CP is spent on predetermined stats.
Somewhat this. I want the characters to have more freedom with more than their class, but none of the tabula rasa crap that WRPGs have. There's no strategic to use one character over another if they can all become the same.
I wish games could do characters the Final Fantasy Tactics way, where you get awesome main characters later on(Meliadoul, Agrias, Mustadio, etc.) but you have to decide between leveling them up or keeping your beefed up generics. Doesn't seem like it would fit this game though.