Infusion Monster Builds; Now hijacked to be BMSirius' special project; Thread 6

destrian522Posted 5/8/2012 4:40:12 PM
Just switch immediately. There is no long first switch animation. I'm not super behind the idea or anything but you haven't really given a reason not to do it yet. There are no defensive obligations.

I'll continue to think about the space issue.
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CWLSIV
Noah_IvaldiPosted 5/8/2012 5:12:18 PM
I didn't say that the first switch had a long animation, and there are defensive obligations. Think about it:
I'm Nanochu, and I have First Strike. I will cast VIGga and start recharging my ATB before you can even switch. After I cast BRVga or FTHga, you can switch to another paradigm with me so that I can immediately cast the other and start charging the Enspells. By the time that I'm done, you'll have a perfect flow to switch to Chichu and get ATB Refresh for him.
I'm Microchu, and I have First Strike. I will cast SHLga and start charging my ATB before you can even switch. You can either waste the humans' ATB segments that are about to be full and whatever ATB I've recharged for an immediate switch and let Nanochu do its thing (with only the first ATB Refresh to help it, rather than First Strike and the first ATB Refresh), or you can wait until the humans have emptied their first ATB gauge and I've cast another defensive spell. In either case, Nanochu doesn't get the benefit of First Strike; I do, and I waste it on defenses.

If we just use Nanochu, it gets First Strike and the first ATB Refresh to get the augments out, then it's Chichu all the way. If we use Microchu, it wastes First Strike on defense, Nanochu gets the first ATB Refresh, and either you spend a third paradigm to give it the second ATB Refresh, or you give the second ATB Refresh to Chichu, fight with less than all the augments for a bit, switch to Nanochu to finish getting the augments, and switch back so that the third ATB Refresh goes to Chichu. Using Microchu just adds an unnecessary break for defense.
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destrian522Posted 5/8/2012 5:34:18 PM
So basically, no First Strike. That qualifies as a drawback. I wasn't planning on including it on Nanochu either way, since I'd rather have consistency over so small a bonus.
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CWLSIV
Noah_IvaldiPosted 5/8/2012 5:46:57 PM(edited)
Consistency in what? What alternative did you have in mind? o.O

Oh, right. I just realized that I was counting the SYN chaining as though you have 8 from the start. Since there is no passive that gives you Enspell from the start of the battle, you can't even get an additional two seconds on a single spell, even with CBBII. There is absolutely no practicality to SYN chaining whatsoever unless you're seriously using it to boost some healing and the FL gauge recharge rate. Sad face. . .
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MightyGebPosted 5/8/2012 5:42:54 PM
Miquiztli: Around 4,000-7,000 healing Terra Fantasy. (4,800-8,400 IC2)

Terra Fantasy was unlike Spirit Infusion, and had variance in its healing, the lower bound produced "poor healing" all-round and vice-versa. This seemed random as I produced the best results at around 200% sync, but my worst results near 300%. The healing is fantastic either way though, with my worst results being around 70% max HP without IC2 - should be 80%+ with.

That's my random test for today.
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destrian522Posted 5/8/2012 6:35:05 PM
Noah_Ivaldi posted...
Consistency in what? What alternative did you have in mind? o.O

The resist passives. Still, with the setup I am trying to think through, it will be quite hard to fill spaces on Nanochu.
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CWLSIV
Noah_IvaldiPosted 5/8/2012 7:10:00 PM(edited)
Ooh, nice.

I just looked back at my calculations of SYN spell calculations. I had a typo and didn't explicitly state something, then I just effed up and didn't count something correctly. Now, no matter how I draw up the numbers, I'm at least five seconds short for FTHga. What I suspect is that a Boon kicked in on it.
@Toe-Stub: In your test, you did not state whether or not your Purple had Boon. If it did, when you had Serah cast PRT on herself, you threw off the numbers by five seconds.

@All: So that we can solve this SYN duration deal once and for all, can someone run a test in which no human SYNs are used? If Boon is in play, please say so. I would recommend a Purple Chocobo just 'cause the high MAG allows me to easily see which boosts are being applied to the base and which are being applied to the magic bonus.
Spellgas that your SYN should know: PRT or SHL, VEL, VIG, BRV, FTH, and at least one Enspell. Do not use Auto-FTH at this point.
Do not go out of your way to chain stuff.
Recommended paradigms: Just enter in SAB/SAB/SYN (Wide), watch the order in which your SYN casts the Spellgas, switch to MED/MED/SAB, and wait with your stopwatch running. You can seriously run this in just a couple minutes.

Additionally, we need another test to confirm whether or not Auto-Statuses (except Tetra, which only helps on an AI basis) help a well-rounded SYN at all.
Monster to use: Lv1 Miquiztli, no Boon
Passives: Auto-PRT, Defense Maintenance (one with and one without Defense Maintenance)
Spells: just PRT
Then. . .
Monster to use: Lv1 Purple or Lv14 Nanochu, then level up once and test again
Passives: Auto-VIG, Auto-BRV, (Auto-FTH optional)
Spells: natural spells only

This one should be even easier, 'cause you don't even have to raise a monster. This info is pretty imperitive to our judgements of passives on SYNs. Could someone please runs these tests?

@Destrian: So, you'd put the Resists on Microchu (the one that you're suggesting to open with) in place of First Strike, then immediately switch it out? I'm not seeing it.
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destrian522Posted 5/8/2012 7:15:35 PM
I'd put the Auto-buffs on Microchu since it is starting the fight. On Nanochu, I'd put the resist passives on instead of First Strike since First Strike does nothing (it didn't start the battle).
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CWLSIV
MightyGebPosted 5/8/2012 7:18:10 PM

From: destrian522 | #468
I'd put the Auto-buffs on Microchu since it is starting the fight. On Nanochu, I'd put the resist passives on instead of First Strike since First Strike does nothing (it didn't start the battle).


That's exactly what I was thinking when I said to build them differently a little while back. Either that or just ignore Microchu.
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Noah_IvaldiPosted 5/8/2012 7:34:01 PM
-facepalms- Exactly. So you're totally wasting First Strike and ATB Refreshes to get PRT/SHL and some defense that Nanochu shouldn't need because it should be out for about five seconds. You extend your SYN time, which makes you need defenses more, for no other benefit except that you get PRT/SHLga. If all that you want is PRT/SHL, sure, this is the best setup in order to use Microchu and Nanochu together to make a well-rounded SYN (using Microchu for defenses and Nanochu for augments because of Aug Maint II), but only because you get a little more defense against one or two attacks on Nanochu. You end up totally ruining Nanochu from being an augment-crazed SYN, though. What do you do when you just need to get the augments out and have Chichu OMNOMNOM everything? You have Nanochu come out with the Auto-Statuses, cast some augments, refresh to get the other augments, and refresh to Chichu. Throwing in Microchu gives no benefit to this whatsoever; you force yourself to use a well-rounded approach, which slows you down. You are, quite simply, stopping to cast defenses.
Simply said, the setup that you're vying for is as follows: Let's spend more time to add more defense and not be able to go back to a rapid augment setup until we can get Pack Mentality locked.
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