JumiVioletPosted 5/16/2012 9:00:57 AM | Just a quick head's up as I'm still kinda waking up.
Valfodr is classified as a "Riftspawn" (same category as all the bug type monsters like Clione, Nekton, and Pantopoda). Depending on what his constellation is (unique or mog clock), it may just help us determine exactly if it is constellation = pack. --- A violet Jewel says I am a Jumi...what are you? |
ArthellinusPosted 5/16/2012 9:29:13 AM | Has anyone considered a Lv. 41 Sazh? Couldn't we make better use of that extra slot over Critical: Haste? |
Noah_IvaldiPosted 5/16/2012 9:39:33 AM | @Arth: Yeah. Me.
As for the deal with locking PM, there are two counters: 1) Nanochu is a common drop. We can lock PM without ever sac'ing Chichu. 2) Rememeber the flush tech? -wins- :3
Damn, man. Funny how things come full-circle. If I didn't know any better, I'd say that people may actually start admitting that I've been right about ****. ;3 --- Check this if you're interested in role-playing, characters, school help/learning, or games. Just bloody join. http://seinvocc.escellsia.com/forum/index.php |
BMSiriusPosted 5/16/2012 11:06:10 AM (edited) | Arthellinus posted... So, a bit of a tangent, but:
I really don't think Chichu should be farmed. I don't know what the drop rate is, but it's a lot of work to get that rare drop from Valfodr 70. Chichu is too useful against Valfodr himself to sacrifice repeatedly.
I think we should be wary of being too cavalier in recommending locking PM in builds.
Well, a lot of people have fudged Chichus (myself included) and are gonna want to fix them by infusing their first Chichu away. And anyway, Nanochu is the common drop, correct? Nano shouldn't be that hard to farm...? I may be wrong, I have yet to fight him. Also, Chichu is essential for that fight? That would be... ironic.
@Achilles: Wow. Smite and Scourge sound WAY too powerful to pass up, and they very likely make up for Ruin cast speed in EXCESS. Sounds like physical VLight is the way to go. Am I right? This is even more justified when you consider that VLight naturally has higher strength and benefits the most from Power items than any other. With that said, there would be no harm in a Ruin-based Lightning as well.
@Arth: Yes. Noah did bring that up, and I've asked people to weigh in their thoughts on that (although nobody has quite yet).
It's gonna be really hard to ask questions right now during the DLC phase... but that's fine. Anything that is glossed over can simply be asked again. For the record, here are the Sazh questions I am currently looking for answers to:
Nobody has really weighed in on the Sazh Lv41 thing, but I now have two votes to do so and no votes against it, and I personally see the merit to the idea. So, I am going to change the standing Sazh build to Lv41 in order to avoid Critical: Haste, unless there are any objections.
As a reminder, here is the passives list for the Sazh's in question:
The Build: 01) Augment Maintenance II (RL) 02) Feral Speed II (RL) 03) Item Collector (RL) 04) Auto-Haste (9) 05) Auto-Tetradefense (9) 06) Auto-Bravery (7) 07) Auto-Faith (7) 08) Magic +35% (7)
Remaining 2 Slots: HP +30% Resist Physical +36% Resist Magic +36% EDIT: I forgot First Strike Defense Maintenance Pack Mentality
What are the best choices for these two slots? Do not forget that there are two Sazh's we are considering; Lv16 and Lv41. Due to differing stats and purposes, it is okay if they have two different builds. Please consider the following information:
*Lv16 Sazh was built for Pack Mentality, so ~if~ it is the best choice, it is fine to put it on his main build. *Lv16 Sazh sports a very low 2,758 HP and 293 Magic (393 with Magic +35%). Please take this into consideration when choosing his last two skills. *Lv16 Sazh knows Brave(ga), Faith(ga), Vigilance(ga), and the En-spells. He is an Augment-oriented caster we created specifically to more resemble a "Top-Tier" SYN for a DLC Pack. *Lv41 Sazh knows every spell. He is a more well-rounded, general Sazh that is meant for general use. Like most other monsters, it should not be assumed that he is going to be in a DLC Pack. *For both Sazh's, going Resist Physical and Resist Magic is the "easiest" choice because they innately come on Tezcatlipoca. By infusing in the proper order you will naturally end up with the last two slots containing those two passives, and it will take extra steps to replace them. Now, nobody in this topic has ever been bothered by "extra steps", but I'm just saying this anyway. --- "Stupid? How the hell can someone come to that conclusion? Serah is a ****ing state-of-the-art plot-seeking missile in this game." - TheSmartestBomb |
ArthellinusPosted 5/16/2012 10:38:34 AM | [This message was deleted at the request of the original poster] |
ArthellinusPosted 5/16/2012 10:39:56 AM | I would still recommend locking PM on Lightning flex builds. Otherwise, Nanochu is much easier to farm (since you can use Chichu to do it).
Of course some people will have to farm Chichu, either as a replacement or to rebuild him. I would be remiss not to find a way to do that. |
BMSiriusPosted 5/16/2012 10:46:41 AM | I have a healthy collection of Power Crystals from farming Gilgamesh, so I should be able to create VLight AND a new Chichu with little farming effort. Woo!
@Arthellinus: Yeah, locking Pack Mentality is an essential on any flex build, otherwise it will fall off in favor of both Strength +35% and Magic +35% during any attempt to swap the two.
So, you've played the DLC yourself, yes Arth? I have not fought Valfodr before. Can you stay and farm one specific form over and over again? At the very least, if you win but do not get your item, can you soft reset to fight the same form again?
Also. What are your thoughts on Sazh's last 2 slots? Keep in mind our new, confusing, yet totally confirmed discovery that Viglaga (but NOT Vigilance) is affected by Defense Maintenance. --- "Stupid? How the hell can someone come to that conclusion? Serah is a ****ing state-of-the-art plot-seeking missile in this game." - TheSmartestBomb |
ArthellinusPosted 5/16/2012 10:50:17 AM | You have to close the gate and start over from Lv 1. That means three fights to even get to Lv 70, and then you need the drop, and you can't sleepwalk through those three fights, either.
Once you're at Lv 70, you can simply reset after the battle if you don't get a crystal and replay that fight.
Of course, the actual fight itself is no joke if you want to complete it in a timely manner. |
ZEOPOWER6Posted 5/16/2012 10:51:10 AM | Arthellinus posted... You have to close the gate and start over from Lv 1. That means three fights to even get to Lv 70, and then you need the drop, and you can't sleepwalk through those three fights, either.
Once you're at Lv 70, you can simply reset after the battle if you don't get a crystal and replay that fight.
Of course, the actual fight itself is no joke if you want to complete it in a timely manner.
The price to pay for rare monsters. :( |
MimebladePosted 5/16/2012 10:54:54 AM | I got a question guys.
Is there an uber Sentinel build? Right now I've got a Bunkerbeast that can take most things thrown at it, with exception to Jihl Nabaat's combos.
I want to be able to have him absorb everything pretty much, while Noel and Serah do most of the work (Com + Rav respectively).
Any method to this? |