Infusion Monster Builds; BMSirius and Taly932's Special Project; Thread 9

Taly932Posted 6/21/2012 12:56:32 AM
Greetings, building community!

Welcome to yet another installment of BMSirius and Taly932's special project! As of 6/21/2012, we are six posts away from reaching our eighth 500-post milestone. For reference, links to the past threads can be found below:

Thread 8 -
http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62979867

Thread 7 -
http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62834802

Thread 6 -
http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62700519

Thread 5 -
http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62569758

Thread 4 -
http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62509019

Thread 3 -
http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62435335

Thread 2 (the project begins half-way through) -
http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62127253

Thread 1 (before the project started) -
http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/61958252

Since it's not completely full, please don't post here until Thread 8 reaches 500 posts.

Can you all believe that we're about to begin a ninth thread? As always, new and veteran monster infusion enthusiasts are welcome to contribute, so long as they do so in a respectable, civilized manner. I look forward to seeing how this one progresses!

Taly932 <3
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LilSoulCBHPosted 6/21/2012 8:33:57 PM
tiornys posted...
That's a good list of things to be investigated. We only investigated one that I'm aware of: Supporter's Amethysts do not stack with themselves. You get no benefit from wearing more than one.


That’s a shame. Hmmm...

That means they would not even stack on humans who don’t have any of the Synergist Bonus Boosts, right?

Having a Supporter’s Amethyst on each character would benefit their respective self bonuses, but would it increase the benefits to a synergist monster even further than only having a single human equipped with one?
tiornysPosted 6/21/2012 8:35:47 PM
LilSoulCBH posted...
tiornys posted...
That's a good list of things to be investigated. We only investigated one that I'm aware of: Supporter's Amethysts do not stack with themselves. You get no benefit from wearing more than one.


That’s a shame. Hmmm...

That means they would not even stack on humans who don’t have any of the Synergist Bonus Boosts, right?

Correct.

Having a Supporter’s Amethyst on each character would benefit their respective self bonuses, but would it increase the benefits to a synergist monster even further than only having a single human equipped with one?


I expect it would, yes.

t~
ExentrykPosted 6/21/2012 8:38:18 PM
Be fitting to stop at 13 threads I reckon. ;]
LilSoulCBHPosted 6/21/2012 8:51:34 PM
Exentryk posted...
Be fitting to stop at 13 threads I reckon. ;]


Ha.. Page two of thread thirteen. XIII-2...

I’ve also been wondering about other ways of increasing the chaining speed of ravagers. If I’m understanding things correctly, increasing the magic stat does nothing to help a ravager increase the rate they raise the chain bonus right?

Do the Ravager Bonus Boosts increase the rate at which they raise the chain?

If so, would that mean the Blaster’s Sapphire does as well?

How about Tri-Disaster...? Do the individual rates at which your party members raise the chain increase in that paradigm?

Role Resonance? Does it add to individual chaining speeds as well as damage output?

Fettered Magic? It completely baffles me why that passive is rank 6. Unless I missed something, it does not even contribute to influencing a monster’s AI to select physical attacks over magic ones. Has anyone determined if perhaps the rate at which a monster raises the chain might go up, even as the damage the monster’s attacks do are reduced?
destrian522Posted 6/21/2012 8:55:35 PM(edited)
I don't have anything to say but I have to post.

But now I do!

The Ravager Bonus Boost does add to the chain bonus of abilities used. There is a self bonus and an ally bonus. Tri-disaster is good because it has all those stacking role bonuses plus the abilities have a high chain bonus. Role Resonance does nothing for chaining. I think there might be type resistance dependence in chaining but I seriously doubt there is damage dependence. If that were the case, chaining in the beginning of the game and chaining at the end would be absurdly different.

I think it is safe to say that Fettered Magic works as expected. It should influence A.I., but the effect is likely weakened by the way it stacks. It was the same way in XIII.
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LilSoulCBHPosted 6/21/2012 10:12:58 PM
destrian522 posted...
The Ravager Bonus Boost does add to the chain bonus of abilities used. There is a self bonus and an ally bonus. Tri-disaster is good because it has all those stacking role bonuses plus the abilities have a high chain bonus. Role Resonance does nothing for chaining. I think there might be type resistance dependence in chaining but I seriously doubt there is damage dependence. If that were the case, chaining in the beginning of the game and chaining at the end would be absurdly different.

I think it is safe to say that Fettered Magic works as expected. It should influence A.I., but the effect is likely weakened by the way it stacks. It was the same way in XIII.


Thanks for that info man.. I had not considered Fettered Magic having it’s effects diminished by stacking. Ha.. Fascinating.

What about the Blaster’s Sapphire?

And... If we were to pretend that you wanted to test and make sure that Fettered Magic does nothing to speed up chaining, how would you go about doing it? I have this idea that it must have some other redeeming quality that is not diminished by stacked passives. As soon as I get another chance to gank the PS3 for a while, I want to find out.
tiornysPosted 6/21/2012 10:18:10 PM
LilSoulCBH posted...
And... If we were to pretend that you wanted to test and make sure that Fettered Magic does nothing to speed up chaining, how would you go about doing it? I have this idea that it must have some other redeeming quality that is not diminished by stacked passives. As soon as I get another chance to gank the PS3 for a while, I want to find out.


Set up a Med/Med/Rav paradigm with a monster who lacks Fettered Magic and only knows spells (ideally, who only knows one spell, but that might be hard to arrange). Enter a battle with a preemptive strike against some enemies with reasonably high HP and no annoying attacks (I like the flan enemies in Dying World). See how much one round of the monster's attacks raises the chain. Retry, add Fettered Magic to that monster, and do it over. Compare the values.

t~
achilleszeroPosted 6/21/2012 10:21:38 PM
To add to the Role Bonus accessory discussion, I know that both Berseker Ruby and the Blaster Sapphire compound to make a "Role Bonus 3" for the wearer. I havent quite pinpointed the exact numbers but the COM seems to be increased by another 10%. Which really comes out to a whopping ~4% in the end damage. I havent looked at thier ally boost at all as they are quite small.

I would say that I agree with destrian's assumption on how Fettered Magic & Hinderance work. They most likely work as described but have to contend with several other modifiers in the same step as COM bonus, PM, RR, so the effect is not as great as one might hope. Now with RAVs there is only RR to worry about but due to RAV AI seeming to care more about chaining than damage niether passive seems to work. This is probably why Fettered Magic seemed to have no effect on a strength-Valfodr. I dont know if there is a threshold or cutoff for damage for RAVs to where the AI would eventually start to reevaluate thier damage versus chaining output.

Oh, in case anyone missed it (which you probably did since I didnt post it here), I was able to get Valfodr to use only RAV-strikes. Unfortunately it was only against Ultros due to him being weak to the Fire & Lightning. It didnt seem worth it. His first shot is really slow but the next 5 shots came out at near Cloudburst speed. So overall he only gained around 15 speed. That and he lost his Fel-abilities. Physical version just didnt seem worth it even if there were more enemies that it would work on.
destrian522Posted 6/21/2012 10:28:14 PM
Is that against enemies with balanced elemental resistances? I would expect it to care enough about damage to stick to one type if it has abilities to alternate between in that type.
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