Main character :Light (others will appear Playable:Light, Noel,Sarah,Snow,Sazh,Fang,Vanille,Hope
Plot: A preferably simple plot. I know out of what has been given it looks impossible, but with good writing hopefully it can be a lot less confusing.
Battle: As it is a sequel to FF13 and 2 I don't expect the combat to change base. However, I think they should go under a reform to make it less seemingly spamable, and more control to the other characters. I like having all my party members rather than let AI handle it. Yes it may be smart, but it isn't as fun. And it is possible. Maybe slow down the battle a little bit to make enough time for players to give commands and take their time for each person, and basically it goes like this:
Player-Choose character to act (characters who gauge isn't full will be greyed out)- select queue- select another character (whole this happens the first person will do their queue)- so forth.
Now mind you that is a rough draft and I can see how it has some problems but it is a pretty good base.
-MORE PLAYABLE CHARACTERS with the option to SWITCH PARTY MEMBERS -Better role definition (i.e. Serah having higher and better magic yet not having Cura/ja, or neither Noel nor Serah being a debilitator or offensive SYN. These need to be fixed)
I don't really care for much else. I actually don't like the idea of including roles similar to what we've seen in RotG in XIII-3...a RAV role that wounds like a SAB role...? Something about that doesn't sound right to me. If anything, a COM has the attacks heavy enough to wound...but then COM might be overpowered. Still, I just don't see a RAV wounding like that. The passive abilities granted to such roles would be great, though. Like how Shaman and Mage get higher ATB rates.
As a different breed of gamers, I attempt and often succeed at understanding plots and characters, rather than finding reasons to $#@%& and moan about them.