I truly think a mix of XII and XIII with more useful summons would make an incredible battle system. Though I hope to God that SE doesn't shoot themselves in the foot by making the game too easy or having automated battles. If there are gambits, it should ONLY BE FOR PARTY MEMBERS YOU ARE NOT CONTROLLING.
And another qualm I had with XII was that aside from Attack and the various forms of Cure I barely ever needed to do anything else. Magick was almost useless as were Techniks, or however you spell them.
"Dyin' is easy. It's the livin' that's hard..." Grim Reaper, Maximo vs. The Army of Zin
Well I'm pretty sure that's what they were doing for a large majority of the game aside from chasing Cid for a few hours and stopping Bergan's assault at Bur-Omisace.
Actually, in the game when you think about it, all you get is the Manufactured Neithicite, and the Dawn Shard, both which are acquired early on in the game. *SPOILERS*SPOILERS*
After that it is basically: learn more about how to use the stone. Speak to somebody about the future, which on the way you learn about a character's past, then you meet the person, who tells you you need a sword, which after you come back with the shocking discovery, you go to learn about the Empire's secrets with the stone, by going to a lab involving more character development,.
I could go on, but you get the point. The story is more than just get artifacts. It has a lot of character development bar Vaan and Penelo. Don't get me wrong I am not trying to say FFXII is the best game EVA and to bow down, and be a troll. I respect your opinion. I am just stating a defense.