Infusion Monster Builds; Taly932's Special Project; Thread 10

#21ArthellinusPosted 11/9/2012 7:54:36 PM
The latter.
#22knightblazer85Posted 11/10/2012 3:18:21 AM
it's actually a little of both.

the higher up you go the more stats your monsters get. and in the higher levels you also get more small nodes.

that's why a blue chocobo doesnt start to really come into its own until around crystarium level 3 or 4 when there are more nodes and bigger bonuses
#23kokushishinPosted 11/10/2012 12:29:04 PM
destrian522 posted...
At the cost of a great deal of speed, sure.

Already mentioned in the last thread.

you don't use strategies like that because of how poor they are.

Not a strategy, just elementary level math. I'll take ~55% damage reduction over maybe 500 damage.
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#24destrian522Posted 11/10/2012 10:20:27 PM(edited)
Yeah, that's not even close to reality (a hard number like 500 points of damage is so stat and circumstance dependent that I can't imagine you have any justification for suggesting it). Have fun with your counterattacks, though.
#25kokushishinPosted 11/12/2012 1:37:09 PM
If there were attacks like Gil Toss or Self-Destruct in the game, the first part might have some merit. The second is disingenuous at best--giving Chelicerata Wound is already against the FAQ's recommendations.

Even under "which SAB should spam Wound?" Black Chocobo is faster. Jihl has action economy shenanigans.

Snow clearly laughs at Metalligantaur. That does not mean you should use him over Goblin Chieftain.
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#26turboetherealPosted 11/22/2012 8:02:19 AM
Anyone alive in here?
Super Mario Galaxy 2 is a pretty solid expansion pack. A bit pricey, though.
#27DreamGoddess1Posted 11/22/2012 9:06:09 PM
I'm surprised this is still going. I thought all the best stuff was figured out ages ago.
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