Is there a way to make combat less...busy?

#1darkanima8989Posted 12/18/2012 1:52:32 PM
I kind of feel like there's too much going on when in combat to the point where I sometimes can't make out the monster. Granted, this is just the demo. Is there any way to minimize this? Either to slow things down so I actually have time to make out tactical battle decisions or maybe have the battle camera pan out more?

Maybe it's just a personal taste, but thought I would ask. Thanks in advance!
#2ExternicaPosted 12/18/2012 3:03:56 PM
Tactical... decisions? I'm really not sure what to say to this.
You know, all you need to do is to look for the ATB-Gauge and health. That'S what I did in both FF13-games.
And when a lot of enemies are on the field, consider to look at the combat and choose your commands manual, so you can use one of the AoE-Attacks effective.
And even then, take the top option and the game will choose the most useful commands. Saves you a lot of time scrolling through the commands.
Well... that and change paradigms, as the situation asks you to. Low health? Use a paradigm with a medic.

As for your question, good news, there's a way to reduce the speed of the entire game.
Bad news, you need all 160 fragments, some of which are a pain to get. Like a complete bestiary or the lucky coin from the slots at the casino.

If there's another way to reduce the pacing of battles... I can't remember. Seriously.
if there's nothing in the options menu, then there is no way to alter those settings. Exception is the game speed, but as I said, you need all fragments. And by then, you don't need that setting anyway.
#3tiornysPosted 12/18/2012 4:03:55 PM
Externica posted...
And even then, take the top option and the game will choose the most useful commands. Saves you a lot of time scrolling through the commands.

Quibble: Auto-battle will choose reasonable commands. It rarely chooses the most useful commands.

You can control the camera with the right analog stick. I don't remember if XIII-2 has a Slow mode the way XIII did. When I need a moment to think about my options, I either pause the battle or visit the enemy info screen.

t~
#4judefakoyen10Posted 12/18/2012 7:46:16 PM
don't use a monster? lol
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#5KingMiniMoniPosted 12/19/2012 11:38:05 AM
Before I played the full games and had only played the demo, I felt overwhelmed as well. Once I started playing the full game things started to make sense fast.
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UMvC3: Captain America/Hulk/Iron Man
#6chrcolPosted 12/24/2012 6:33:11 AM
there is no slow mode until you unlock the fragment skill for it and by then you wont need it.

slow mode in ff13 was actually more like a hard mode :p because I noticed it only slowed you down and not the enemy and it penalised on the battle rating as the target time didnt increase.
#7destrian522Posted 12/24/2012 7:27:11 PM
It definitely slowed the enemy down in XIII.
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#8LewdDolphin21Posted 12/24/2012 8:11:47 PM
chrcol posted...
slow mode in ff13 was actually more like a hard mode :p because I noticed it only slowed you down and not the enemy and it penalised on the battle rating as the target time didnt increase.

Slow battle speed definitely affects everyone's ATB rate, including the enemies. I have no evidence to back this up, but I'd imagine enemies who spend more time in between attacks (i.e., need more ATB to recharge between attacks) are affected more by Slow battle speed than enemies who attack quickly (i.e., need less ATB). Even if that's not the case, a nice upside of Slow battle speed is it does not affect ATB refresh (though it might affect how long you need to wait before the next ATB refresh). I definitely abused that mechanic when doing a low level Mission 62 battle in XIII. Unfortunately, target time is indeed unaffected by battle speed, but that might be argued more as punishment for taking the easier route in battle, a la XIII-2's affected drop rates and monster crystallization in Easy mode.
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#9destrian522Posted 12/24/2012 8:41:20 PM(edited)
LewdDolphin21 posted...
I have no evidence to back this up, but I'd imagine enemies who spend more time in between attacks (i.e., need more ATB to recharge between attacks) are affected more by Slow battle speed than enemies who attack quickly (i.e., need less ATB).

This is true of anything that affects ATB. The larger the percentage of time that is spent charging ATB over the course of a full turn, the more significant the effects of things that affect ATB recovery.
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