pyrzi posted...-No slow moments. Final fantasies(at least 6/7/10/10-2) were rgeat because there were fast-paced moments(combat-heavy missions and quests) combined with slower moments(being in town and talking to people to find out stuff about what's going on, gearing up to the next dungeon etc). FFXIII is combat combat combat combat cutscene combat combat cutscene combat.
FFXIII-2 is definitely better about this. Combat is nicely broken up by a variety of puzzles and sidequests.
-Curbstomping opponents is extremely limited. It won't happen often.
It's quite possible to become much more powerful than the enemies. In fact, it's almost
too easy to become overpowered.
-No revisiting old areas apart from one(which is the exploration area I mentioned earlier) for hidden secrets, superbosses etc.
You can revisit everything, and you can even reset the main storyline and replay it in almost every location (one of the locations is bugged--you can reset it but the storyline quests don't work).
-TOO DAMN MUCH MECHAS
This one's pretty much the same. Didn't bother me, might bother you.
One thing I did like is that it's challenging. I've never had so many game overs in a game that isn't Demon or Dark souls.
If you let yourself get overpowered, you might be disappointed by the challenge level of the enemies in this game, especially the postgame enemies. You can retain challenge by watching how much you level up during the game; I found one stage of the Crystarium per storyline segment to be a good rule of thumb.
That said, most of the DLC battles more than compensate in this area; Gilgamesh and the Valfodr sequences are among the hardest fights in all of Final Fantasy.
t~