chain bonus boost II bad on coms

#21achilleszeroPosted 4/17/2013 5:13:32 AM
ACrossCountry posted...
is there a reason why Serah has a higher value for chain bonus level than Noel?

Because of Noel's split melee attacks. They trigger both Chain Bonus Lv & Conditional modifiers with each hit.
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#22chrcol(Topic Creator)Posted 4/17/2013 8:04:42 AM
also in my tests lightning didnt have jeapordize.

Acrosscountry I wondered the same, my only guess is because noel has more attacks, as he sometimes attacks multiple times for 1 atb usage.

Also on the etro site the rare drop bonus for item collector now has no sense after the calculation formula correctian given to me by destrian.

I also hope on the etro site they soon add guides to the other DLC fights, they all mostly lacking written guides on the net.
#23ACrossCountryPosted 4/17/2013 8:44:16 AM
achilleszero posted...
ACrossCountry posted...
is there a reason why Serah has a higher value for chain bonus level than Noel?

Because of Noel's split melee attacks. They trigger both Chain Bonus Lv & Conditional modifiers with each hit.


damn that kinda makes him undisputably a better commando than Serah as long as you can do enough damage
#24psicomelitePosted 4/17/2013 9:08:04 AM
Item Collector is a flat +120 to the percent chance for a rare drop. Its description has been updated.
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#25destrian522Posted 4/17/2013 2:40:55 PM(edited)
Chain Bonus Boost II testing.

I used two level 1 Chocobos as my COMs. Both had only Attack and Ruin for command abilities. One Chocobo was infused to have Chain Bonus Boost II (it also has some other passives that don't affect chaining. I can list them if you really want me to). I used MED/MED/Chocobo normal paradigms for the tests and fought a Ceratosaur encounter in Sunleth Waterscape 300 AF. Ceratosaurs have 0 chain resistance. They do have elemental weaknesses, so I'll use a RAV with only Blizzard for that test so that I don't introduce a new variable. The Chocobos only ever used Attack and Serah kept its HP in the green (mostly at full). Skip the preemptive strike.

Chain Bonuses:
Chocobo without Chain Bonus Boost II: +0.5 per hit
Chocobo with Chain Bonus Boost II: +2.5 per hit

I went with a level 1 Buccaboo Ace as my Rav monster for testing. The no Chain Bonus Boost II Buccaboo Ace only has Stagger Maintenance as a passive. I used MED/MED/Buccaboo Ace normal as my paradigm. Its only command ability is Blizzard. Since the base chain bonus of Blizzard is so high (and there is a Ravager bonus as well), I could only get a full chain bonus reading on the second Blizzard in each chain.

Chain Bonuses:
Buccaboo Ace without Chain Bonus Boost II: +11
Buccaboo Ace with Chain Bonus Boost II: +13

In both cases, learning Chain Bonus Boost II increases the chain bonus of abilities used by 2 percentage points. You should be able to repeat this very easily.
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#26lercaraPosted 4/18/2013 9:40:46 AM
Yes science!
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