gilgamesh had to use slow + easy to beat

#21lercaraPosted 4/23/2013 9:28:51 PM
This video really makes me want to retire chichu.

http://www.youtube.com/watch?v=yvH9M_notHs&list=FLME6BFZT1slhav6xx9ICybQ&index=7
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Memento mori
#22achilleszeroPosted 4/24/2013 6:12:11 AM
lercara posted...
This video really makes me want to retire chichu.

http://www.youtube.com/watch?v=yvH9M_notHs&list=FLME6BFZT1slhav6xx9ICybQ&index=7


Even better:
http://www.youtube.com/watch?v=dmJAVMl6OU4
http://www.youtube.com/watch?v=OkiMNcbSCKU

Keep in mind that Ally KO strats are very hard and very, very inconsistent.
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#23lindaluvPosted 4/24/2013 9:44:23 AM
lercara posted...
This video really makes me want to retire chichu.

http://www.youtube.com/watch?v=yvH9M_notHs&list=FLME6BFZT1slhav6xx9ICybQ&index=7


How or why does he have 2 Claires...???
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#24achilleszeroPosted 4/24/2013 10:12:43 AM(edited)
lindaluv posted...
lercara posted...
This video really makes me want to retire chichu.

http://www.youtube.com/watch?v=yvH9M_notHs&list=FLME6BFZT1slhav6xx9ICybQ&index=7


How or why does he have 2 Claires...???


COM and RAV Lightning. 2 seperate DLCs. Plus Sazh to activate Pack Mentality.
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#25lercaraPosted 4/24/2013 2:29:53 PM
achilleszero posted...
lercara posted...
This video really makes me want to retire chichu.

http://www.youtube.com/watch?v=yvH9M_notHs&list=FLME6BFZT1slhav6xx9ICybQ&index=7


Even better:
http://www.youtube.com/watch?v=dmJAVMl6OU4
http://www.youtube.com/watch?v=OkiMNcbSCKU

Keep in mind that Ally KO strats are very hard and very, very inconsistent.


Yea I saw one of those before but the magic lightning was epic.
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Memento mori
#26chrcol(Topic Creator)Posted 4/27/2013 3:49:37 AM
looking at this thread.

http://www.gamefaqs.com/boards/619315-/62506299

others seem to struggle with fitting everything on stagger also.

cloudburst if i am right even tho has a hard feral link doesnt even cast bravery. so losing 75% damage boost (not insignificant) becomes %150 when factor in doubled by en spell. So is losing say 200% or so on stagger preferable to losing bravery? By my maths it is. Thats why i sacrificed the monster sen instead of the monster syn. But If i needed to keep the monster sen I think I would have kept the syn over rav. As also those guys were struggling to even hit 99k with chichu whilst I can get lightning to clear 100k damage per hit easily.
#27chrcol(Topic Creator)Posted 4/27/2013 4:04:22 AM
"You're right. At +900%, Lightning will out damage Chichu. However, during the time spent getting the chain that high, Chichu will have done several million damage."

The first time she is switched in she is already clearing 99k damage. So with my strategy I dont think chichu will ever outdamage her. Even before when I had 700% or so stagger she was still clearing 100k damage per hit. Also factor in adrenaline as well she is more likely to be in adrenaline due to her higher HP.

" did answer this. I'll quote itú

Except I am talking about an experiment with a single hit (so not affected at all by haste)

On FF13 one hit from a com it takes about 4 secs for the chain to expire. One hit from a rav it takes less than half a second, its very quick.
On FF13-2 one hit from a com it takes about a second maybe 1.5 seconds. One hit from a rav it takes however longer than ff13 about 2/3 of a second maybe even a second.

On ff13 there is certian fights where its evident there is no 30 second cap. eg. on the fight where the monster has no stagger and can be taken to 999% without stagger if you get it high then let it drop, it lasts for minutes not seconds. (assuming many of the hits that time come from coms/sabs). also against cid raines who also has a highish stagger point, its possible to get him high but not in stagger and then it takes well over 30 seconds to run out.
#28destrian522Posted 4/27/2013 7:53:13 AM(edited)
chrcol posted...
looking at this thread.

http://www.gamefaqs.com/boards/619315-/62506299

others seem to struggle with fitting everything on stagger also.

cloudburst if i am right even tho has a hard feral link doesnt even cast bravery. so losing 75% damage boost (not insignificant) becomes %150 when factor in doubled by en spell. So is losing say 200% or so on stagger preferable to losing bravery? By my maths it is. Thats why i sacrificed the monster sen instead of the monster syn. But If i needed to keep the monster sen I think I would have kept the syn over rav. As also those guys were struggling to even hit 99k with chichu whilst I can get lightning to clear 100k damage per hit easily.


Goblin Chieftain's Feral Link bestows Bravery. That's why the two monsters are used together. There are some math issues there, but it's not really worth going through in depth since the initial premise (no Bravery) isn't true. We can discuss the math anyway if you would like to.

chrcol posted...
On FF13-2 one hit from a com it takes about a second maybe 1.5 seconds. One hit from a rav it takes however longer than ff13 about 2/3 of a second maybe even a second.


If I cast Powerchain-Ruin-Ruin on a target with an empty chain gauge and measure the chain duration from the frame it appears to the frame it disappears, I get 16.8 seconds. When I measure Powerchain by itself, I get 10.05 seconds. That leaves 6.75 seconds for two Ruins, which is about what we would expect if the chain duration were 3.33 seconds each.

If I cast Fire-Fire-Fire and measure the same way, the chain has 2.68 seconds of duration. This is consistent with the 0.9 seconds per Fire that we expect (which would be 2.7 seconds).

I'm comfortable saying that my measurements have an uncertainty of +/-0.08 seconds, so the results are reasonable.

chrcol posted...
On ff13 there is certian fights where its evident there is no 30 second cap. eg. on the fight where the monster has no stagger and can be taken to 999% without stagger if you get it high then let it drop, it lasts for minutes not seconds. (assuming many of the hits that time come from coms/sabs). also against cid raines who also has a highish stagger point, its possible to get him high but not in stagger and then it takes well over 30 seconds to run out.


I just wailed on Navidon for 8 rounds of Cerberus in XIII, adding an estimated 350 seconds of duration to the chain gauge. Then I switched to Discretion for another round of Ruin from Snow (manually). When I measured the chain duration from the the frame where the last hit registered to the frame where the chain disappears, the chain duration was 30.22 seconds. Since it is hard for me to tell when to start measuring in this test, my uncertainty is greater. I could narrow down the time interval during which the duration of the final hit was added to a 0.25-second window, so I'm comfortable calling the cap on chain duration in XIII 30 seconds, just like in XIII-2.
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#29chrcol(Topic Creator)Posted 4/27/2013 10:07:34 AM
destrian it does seem you really against not using feral links for buffs, goblin cheiftan is pretty weak for a sen, so I dont like using it, also this stragegy requires (maybe) to have a feral link II somewhere so these buffs can be brought up when needed if more than once per batlle which is probably the ase on gilgamesh.

Also I dont know why you cant repeat what I seen in ff13, on monsters with high/no stagger points. I guess I am going to have to make a video or something, although at the moment I am playing ff10 now. On ff13 I seen many times accidently just from playing it the stagger bar actually going down slower outside of stagger than in stagger.
#30psicomelitePosted 4/27/2013 10:20:20 AM
A properly-built Chieftain is more than strong enough against every enemy in the game.

The Feral Link strategy against Gilgamesh is by far the simplest one to use. Without Feral Links, you need a Synergist to be working DURING stagger, which cuts into your damage output.

Gilgamesh is not supposed to be easy or catering to underdeveloped, poorly prepared parties. You sound like you refuse to put much effort into monster-building or learning the proper execution of proven, well-founded strategies.
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