Just some quick Killzone 2/3 vs Killzone Merc Comparison shots I whipped up

#11Biezulbub669Posted 2/1/2013 7:38:03 PM(edited)
Nnamz posted...
http://i.imgur.com/TfiJvdg.jpg
http://i.imgur.com/6QrFv0I.jpg
http://i.imgur.com/6Ie9BdQ.jpg

If we're getting technical, Mercs does have a noticeably lower polygon count, and some lower quality textures. But it absolutely nailed the art style, the lighting, and the effects. It really holds up quite well considering the power difference between the Vita and the PS3, which really is a testament to how well GG uses their systems.

Can't wait for this.


According to one of the devs, the Vita's processing power is roughly the same as the PS3's!


Given that the promise of delivering a console-quality first-person shooter on the PlayStation Vita has been broken by every studio that's released one so far, you'd think developers might be more careful about potentially painting themselves into that same corner. Not Guerrilla Games Cambridge, the team charged with shrinking the big-budget Killzone series into a palm-sized package.

Perhaps seizing the opportunity to raise the bar after Resistance: Burning Skies and Call of Duty Black Ops: Declassified dropped it so disappointingly low, Killzone: Mercenary director Mathijs de Jonge makes many of the same claims we've heard before. "When we got our hands on a prototype Vita, we knew this was going to be a great opportunity to deliver the full Killzone experience on a hand-held device. The Vita has roughly the same amount of processing power as a PS3, so we knew we wouldn't have to sacrifice on graphical fidelity. But more importantly, the dual analog sticks would allow us to finally make a game that plays the way first-person shooters are supposed to be played." Still having the bad taste of the "dual analog stick" Kool-Aid in my mouth from previous Vita shooter presentations, I'm skeptical of de Jonge's statements, but also cautiously optimistic because his boasts are backed by an invitation to actually play the game.


http://kotaku.com/5980680/killzone-mercenary-keeps-dreams-of-a-decent-vita-fps-alive
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#12akshat_316Posted 2/1/2013 10:33:01 PM
maybe it is the art style but mercenaries look better to me.
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#13Reich123Posted 2/2/2013 12:16:02 AM
Finally a dev that makes a game showcasing the Vita's true potential. Those screenshots look so much alike its scary
#14BVWeirdoPosted 2/2/2013 1:12:08 AM
FlipManV3 posted...
I personally thought the the framerate in the preview(not trailer) didn't look too pleasing. The graphics look amazing, but the movements reminded me of Declassified.
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The thing is, that video was limited to 15fps for some reason... Probably a bad recording.
#15j2zon2591Posted 2/2/2013 1:50:30 AM
Nnamz posted...
http://i.imgur.com/TfiJvdg.jpg
http://i.imgur.com/6QrFv0I.jpg
http://i.imgur.com/6Ie9BdQ.jpg

If we're getting technical, Mercs does have a noticeably lower polygon count, and some lower quality textures. But it absolutely nailed the art style, the lighting, and the effects. It really holds up quite well considering the power difference between the Vita and the PS3, which really is a testament to how well GG uses their systems.

Can't wait for this.


Nice compariosn nnamz. :)

It's pretty spot on.. not to mention the effect could be much closer due to the smaller screen.

(but I think the OLED problems could ruin it with the KZ color palette)

I just hope the KZM screenies aren't touched up with extra aliasing filters that aren't present on the retail version.
#16j2zon2591Posted 2/2/2013 2:06:48 AM
FlipManV3 posted...
I personally thought the the framerate in the preview(not trailer) didn't look too pleasing. The graphics look amazing, but the movements reminded me of Declassified.
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http://www.youtube.com/watch?v=ni_RIXDZfRs&list=FL98ccguFaU4MYPiF38tXLnw

(Spanish-ish interview with people playing on 30+ inch lcds?)

It also seems "juddery" and like what the other videos have shown, the frame rate seems pretty low..

There's still 7 months for polishing though.