FEZ developer "working with Sony trying to figure something out" for a Vita port

#31Rotuhiiri(Topic Creator)Posted 3/19/2013 12:24:35 PM
I don't see why a retro challenge is absolutely necessary to go with a retro look. Has he stated he wanted the game to BE "retro"? Maybe he just digs the look (I do) and it's a look that's cheap to go after.

I dig retro-looking games but I hate a retro NES challenge with three lives and no continues.
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#32L0L_FAQPosted 3/19/2013 12:50:48 PM
As much as I despise Phil Fish, Fez is a very good game.

From: DruidMettool | #030
Big pixel graphics that in no way resemble the kinds of graphics that inspired them.


so you don't like the art style? Okay. I do. That's a matter of opinion.

That would be fine if you weren't objectively wrong in two places:

A) Simply being inspired by retro games doesn't mean that the game has to look a certain way that you define to be retro; "retro" games had plenty of their own art styles, too, there's no "retro" art style.

B) If you're talking about how he was "inspired by Ico", he never said he was inspired specifically by the art style of Ico or anything even remotely to that effect. You can be inspired by something and not copy every facet of it.

- Chiptune music


Opinion, I loved Fez's tracks. I enjoyed the music on SNES and Genesis games, too, they didn't suddenly just become bad as time went by.

- Bog-standard platforming with one gimmick


The "gimmick" is the central mechanic of the game. It's the engines core functionality. it's what the puzzles are based around in the first place. simply calling anything a gimmick doesn't make it bad. The platforming was just there to facilitate the puzzle design.

- Infinite lives
- No challenge


These two show that you're still stuck in 1987, when "challenge" meant you got thrown to the back of the level because game makers couldn't be assed to make a lot of content and extended the playtime by just making you die over and over. Fez's challenge lies in being able to solve the puzzle. Death isn't supposed to present the challenge.

If you want a pure platforming game, there are many, many good ones on the market. Fez is a puzzle-platformer, emphasis on the "puzzle".

- Markets itself as "retro" while failing to capture any of the challenge or magic that made retro games so appealing.


Vaguely worded point you just pulled out of your ass so you could add another bullet point to your list. One half of it is "challenge", which I've already addressed and "magic", which means nothing, as you haven't really told us what you mean by it.
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#33blunderminePosted 3/20/2013 11:36:08 AM
DruidMettool posted...
Awesomdor posted...
FEZ is everything wrong with indie games today. I would highly recommend against buying it.


- Big pixel graphics that in no way resemble the kinds of graphics that inspired them.
- Chiptune music
- Bog-standard platforming with one gimmick
- Infinite lives
- No challenge
- Markets itself as "retro" while failing to capture any of the challenge or magic that made retro games so appealing.

FEZ captures so much of whats wrong with these cliquey indie games. And yet nobody is trying to get these developers to pull their heads out of this loose interpretation of the late 80s that they've fabricated.


If this is what you think is wrong with the game then you obviously haven't played it.
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So if Nintendo changed the name of the Wii - U, would they be pulling a U-Wii?