Tales producer: JRPG sales in decline, blames shrinking size of Japan-industry

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  3. Tales producer: JRPG sales in decline, blames shrinking size of Japan-industry
2 years ago#1
A portion of a Siliconera interview with Hideo Baba, producer...

S: With the 15th anniversary of the Tales of franchise, what do you think has been the biggest change in JRPGs in general in Japan? And how has the Tales of series changed during that time?

Hideo Baba, Producer: Iím afraid to say that itís how the sheer numbers alone have gone down. Fifteen years ago, you saw a great variety of games coming out for the PSOne. But nowadays, you can count the number of games on one hand.

In regards to our franchise, not much has changed. Because it has been built upon the foundation of anime and manga culture, which all Japanese game players have grown up with. Thatís always something weíve tried hard to tap into and celebrate. To a certain extent, the Tales of games is a celebration of our identity.

S: Why do you believe is the reason for the decline?

HB: There are several reason, but a major one is how the game industry in Japan has gotten much smaller over the years. That and JRPGs themselves take so long to complete. Which has always been the case, but with the rise of casual games, mobile gamesÖ gaming as a whole has become so dispersed.



http://gonintendo.com/?mode=viewstory&id=200357

I saw this on the 3ds board and thought it would make sense here cause this is the system with tales games.
2 years ago#2
While it's true that jrpg's on consoles are a bit scarace, the genre has flourished on portable systems in the past 15 years. The GBA, DS, PSP had an absolutely amazing library of jrpg's and many of which were localized. Now the next generation handhelds seek to continue that tradition. The 3DS has a really nice selection of jrpg's and it's ever-growing. The Vita has a nice selection of jrpg's already released in Japan or will. Baba needs to understand the reverence people have for the genre.
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2 years ago#3
Gonna paraphrase Rhody from Iron Man 2 here:

"you realize a single segment taken from a whole article can be interpreted differently when out of context"

http://www.siliconera.com/2013/04/15/tales-of-producer-talks-about-jrpg-changes-over-15-years-of-tales/

The whole thing is a better read. Actually love his interviews, he realizes the current state of things and what possible solutions there could be. Even better takes in consideration the people actually buying the games. Something rare in Japanese devs.
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2 years ago#4
Baba is one of the best at PR spin, but usually his words never match up to the actions taken by the company.
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2 years ago#5
Lord_Vishana posted...
While it's true that jrpg's on consoles are a bit scarace, the genre has flourished on portable systems in the past 15 years. The GBA, DS, PSP had an absolutely amazing library of jrpg's and many of which were localized. Now the next generation handhelds seek to continue that tradition. The 3DS has a really nice selection of jrpg's and it's ever-growing. The Vita has a nice selection of jrpg's already released in Japan or will. Baba needs to understand the reverence people have for the genre.


Does Japan have a lot more than we do? I only know of one jrpg for the Vita and that's Persona 4.
2 years ago#6
l blame the boom of FPS that happened this Gen.

Well Baba, l'm pre-ordering the 100 dollar limited edition Tales of Xillia tomorrow, l'mma help out meh fellah favorito genre.
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2 years ago#7
The "boom" of shooters has die down since the beginning of this year. Less and less people are playing them now. Plus, I know a lot of people that claim to watch "everything" on Netflix now. I say a JRPG is a good way to keep people entertain for a while. But the problem is how to get them to even touch it or sit through an hour of the game without wanting to kill something.
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2 years ago#8
Solution: Make a Tales game where at least three of the main characters get decapitated.
2 years ago#9
People may say that JRPGs don't sell well in the US, so JRPG developers are phasing them out to capitalize on the global market... But I think part of the reason they don't sell well in the US is because they never really get released over here.

If and when they do, they are given very little in the way of promotion (because, of course, "only a niche crowd is going to buy it anyway"). It's a self-destructive spiral.
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-Tom
2 years ago#10
Starwarsmegaman posted...
Solution: Make a Tales game where at least three of the main characters get decapitated.


Tales of Highlander: There can be only one?
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