Why doesnt Sony pay SE 40 million to localize Type-0 for Vita

#11Stasis_SwordPosted 4/16/2013 3:22:50 AM
Pharsti01 posted...
No can do, SE is too busy making and thinking up the next iOS port they can throw at us.


Fixed
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"That was pretty interesting. But dropping a warship on me is cheating... Take it back!" - Xenogears
#12melbye80Posted 4/16/2013 4:03:55 AM
It is never going to sell copies worth 40 million
#13RikusTwilightPosted 4/16/2013 4:30:40 AM
Sony can't afford to do that + Type 0 is a PSP game + Final Fantasy brand recognition gone down the pan = A good idea this does not make.

As much of an FF fan that I am, who wants to play Type 0, I would rather they just leave it now. They clearly don't have any intention to bring it out here, or they would have done it already.

Usually localising an FF game would be a no-brainer, but they decided not to, so a company ponying up the money for something Square doesn't want to do might sweeten the deal, they would have to give up their own time and effort to do something they really don't want to do.

It's not going to happen, end of story
#14SaintdantePosted 4/16/2013 4:32:14 AM
That'd be pointless at that point they might as well invest that localization money on developing a good vita game themselves.
#15LenneValkiryePosted 4/16/2013 4:59:15 AM(edited)
You know things are bad when your gaming plataform has to rely on games from the previous generation to sell more.
#16TeraPatrick2008Posted 4/16/2013 5:14:34 AM
40 Mil..?

LOL


why not ONE HUNDRET BILLION DOLLARS !??????! muahaha....muhahaha....muahaha!!!