If you could have any 3DS game/series ported to the Vita, what would it be?

#71darkdragongirlPosted 5/1/2013 10:24:36 PM
Pokemon and Fire Emblem so I don't have a reason to buy a 3DS this fall.
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#72Elswood2112Posted 5/1/2013 10:27:32 PM
Only care about Fire Emblem, KH, and SMT.
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#73AsuractPosted 5/1/2013 10:56:06 PM
Zelda / Tales of the abyss, Kid Icar if the controls are not crap and if they did a goldensun 3 remake please for the love of god they need to.
#74wesker741Posted 5/1/2013 11:46:19 PM
SMT IV
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#75poopfeasts420Posted 5/2/2013 12:03:00 AM
If it's ported without any enhancements, maybe Etrian Odyssey IV.
With graphical enhancements and whatnot I wanna see Super Mario 3D Land and Fire Emblem: Awakening
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#76SMT_MasochistPosted 5/2/2013 12:20:54 AM
SMT. I'm glad I have a 3ds but I'd rather it be in the vita...or a console. Well I'm just glad it's coming out.
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#77j2zon2591Posted 5/2/2013 1:33:41 AM
RE/MH

RF/EO

As far as EO, the VITA screen is wider and I am sure that the devs can strike a decent "3DS bottom" map translation via use of Mini map, Opacity control, a button, a virtual button and zoom..

The only games I think that won't do very well with the VITA are drawing apps w/c are much more comfy with a resistive screen.. (wish the VITA had Samsung Note screens [multi touch and can use a nice stylus -maybe the next gen 3DS xD])
#78halfelven23Posted 5/2/2013 1:57:25 AM
only SMT series
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#79tommy vercetti 2Posted 5/2/2013 2:48:04 AM
DEMONPANDA212 posted...
stargazer64 posted...


There is nothing wrong with the way Luigi's Mansion plays on 3DS.

And KI would be more comfortable to play with dual analog but would also have slow and inaccurate aiming.


http://www.youtube.com/watch?v=-bnkrwtldoY

4.00 in, compared to the original which had dual analogue support, it's clunky and the button layout is done pretty badly.

CPP support could have made ZL and ZR blow and suck, with L dark light and R flash light.

As for KIU being slow, only if they didn't add a sensitivity slider. As for the accuracy claim... Never have I ever heard such garbage, as you just need to head to youtube and you'll find hundreds of sniping vids done with analogues.

You can become insanely accurate with anything if you practice enough, speed is the only thing that truly matters, which is why a Mouse will always win as using 6400dpi is crazy fast and analogues will never match that sort of speed.

Mouse>Dual Analogue>Touch Screen>Wii Pointer

Used all 4 extensively and I really couldn't rate them any other way.


To each of his own, I could never aim well using analogue stick, despite playing through many games that utilize it (Uncharted, GTA, RDR, etc...). If KIU were to implement analogue aiming instead of touch screen, I wouldn't have last past the first few chapters.
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#80JurassicBondPosted 5/2/2013 6:12:58 AM
DEMONPANDA212 posted...
stargazer64 posted...


There is nothing wrong with the way Luigi's Mansion plays on 3DS.

And KI would be more comfortable to play with dual analog but would also have slow and inaccurate aiming.


http://www.youtube.com/watch?v=-bnkrwtldoY

4.00 in, compared to the original which had dual analogue support, it's clunky and the button layout is done pretty badly.

CPP support could have made ZL and ZR blow and suck, with L dark light and R flash light.


I think any of that is unnecessary because the game controls just fine as it is. I had zero problems adjusting to the controls, and this is the first time I've even seen complaints about them.
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