How would it make you feel if the Vita should have used BlUMD discs

#31amonte64Posted 10/14/2013 11:04:18 PM
No UMD compatible is one reason why I haven't gotten a PSVita and still won't for a long time.

PSVita doesn't need a UMD drive to be UMD compatible. All that had to be done is Sony letting us get a digital version of our UMD content and boom!
#32L0L_FAQ(Topic Creator)Posted 10/15/2013 12:50:03 AM
amonte64 posted...
No UMD compatible is one reason why I haven't gotten a PSVita and still won't for a long time.

PSVita doesn't need a UMD drive to be UMD compatible. All that had to be done is Sony letting us get a digital version of our UMD content and boom!


I still think they should make some type of external UMD reader hardware you can plug into the Vita.
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#33TechniMyokoPosted 10/15/2013 10:46:51 AM
Vita would have been properly backwards compatible, AND devs would have 10 gigs to work with for every game which would have been a huge step up for most games. So yes, we'd be better off.
#34TechniMyokoPosted 10/15/2013 10:52:46 AM
VegantoKeens posted...
they should have used cartridges for the first PSP.


That wasnt a possibility.
At launch a DS game card cost manufacturers $20 for 8 megabytes ($2.5 per megabyte), whereas a UMD cost less than $2 for 1.8 gigabytes (less than $0.00108506944 per megabyte), that's a difference of 2304. A 512 MB memory stick cost $80 and that wasn't even enough to hold an entire launch game. To go with carts would have crippled EVERY game.

Cost of carts is still holding Vita games back.