How would it make you feel if the Vita should have used BlUMD discs

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2 years ago#31
No UMD compatible is one reason why I haven't gotten a PSVita and still won't for a long time.

PSVita doesn't need a UMD drive to be UMD compatible. All that had to be done is Sony letting us get a digital version of our UMD content and boom!
2 years ago#32
amonte64 posted...
No UMD compatible is one reason why I haven't gotten a PSVita and still won't for a long time.

PSVita doesn't need a UMD drive to be UMD compatible. All that had to be done is Sony letting us get a digital version of our UMD content and boom!


I still think they should make some type of external UMD reader hardware you can plug into the Vita.
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"I dont combine the 3DS and LL together to inflate the numbers. I live in the real world" - Sailor Goon
2 years ago#33
Vita would have been properly backwards compatible, AND devs would have 10 gigs to work with for every game which would have been a huge step up for most games. So yes, we'd be better off.
2 years ago#34
VegantoKeens posted...
they should have used cartridges for the first PSP.


That wasnt a possibility.
At launch a DS game card cost manufacturers $20 for 8 megabytes ($2.5 per megabyte), whereas a UMD cost less than $2 for 1.8 gigabytes (less than $0.00108506944 per megabyte), that's a difference of 2304. A 512 MB memory stick cost $80 and that wasn't even enough to hold an entire launch game. To go with carts would have crippled EVERY game.

Cost of carts is still holding Vita games back.
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