Is Killzone Mercenary selling about 41K good or bad?

#41TalicusPosted 10/19/2013 10:10:47 AM
j2zon2591 posted...
Hercik1 posted...
This doesn't include digital and Sony has been pushing for them but are these good numbers or not. If you don't think these are good what numbers would you expect it to sell.

I think this is what Vita is a superior machine that no one can fully utilize because they can't get the money back. I was hoping for 100k but maybe the digital pushed it past that. I just hope the game broke even so they might make another because this is one of the best shooters on a handheld ever.


Let's do some mathemagics (trashy and maybe illogical assumptions and probably wrong calculations).. strictly for the LULZ.

I remember there was a photo of GC team after finishing the game. I think there were about 24 people. It's best if someone finds the twit pic.

http://www.gamasutra.com/view/news/189893/

$84,337 US based game dev? Wonder how much for EU? Anyone know?

Let's low ball for the lulz. How about 40K a year for each of the staff? Maybe not all of them are paid 80k yearly :P

Assume they were working for a year and a half with KZM.

24 employees
$ 40,000/year
1 & 1/2 year
(let's include regional dubs and text translation costs)

A.) $ 40,000 x 1.5 (year) x 24 = $ 1,440,000

Well, if we use 80K (said average)

B.) $ 80,000 x 1.5 x 24 = $ 2,880,000

NPD says 41K in the US.

41,000 game sales x $ 40 = $ 1,640,000

VGC world wide seems around 80K

80,000 game sales x ~ $ 40 = $ 3,200,000

How about digital downloads? Anyone? Let's assume 15% and still say it's $ 40 ($ 35.99 US PSN). = $ 480,000 World Wide.

TOTAL World Wide = $ 3,680,000

But how much does Sony actually get after tax (local and international since it's available in different regions), retailer cut and other misc. fees?

How about -25% because of taxes and other fees? Anyone has a better realistic number?

$ 3.68 M - 25% = 2.76 M

So:

A.) (40K income/yr.)
2.76 M - 1.44M = $ 1.32 M profit

B.) (80K)
2.76 M - 2.88 = $ $ 0.12 M loss

Hmmm...


Don't forget that you're just calculating the development budget now.
There is also the production of the game (average of $3 per $50 game for consoles but creating a cartridge is several times more expensive), the platform holder normally takes $7 (although I realize that this is a first party title), advertising ($6 average per $50 game) and the publisher ($10, although again I realize that this is a first party title).

The actual development budget for a game is normally only $7 for every $50 game sold.
Even if you factor in that some of the assets will be recycled from Killzone: Shadow Fall selling just 41K really isn't very good.

Source: The Art of Game Design (2007)

As a reference please see this comment by Ubisoft:

PS3/Xbox 360/PC titles averaging 12 million to 18 million euros ($18.8m-$28.2m) to create for all 3 SKUs, and a Wii game expected to cost 5 million to 6 million euros ($7.8-$9m) to develop.

http://www.gamasutra.com/php-bin/news_index.php?story=18389

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#42Sailor GoonPosted 10/19/2013 10:51:32 AM
Lord_Vishana posted...
I was really hoping that Goon would offer his mathemagical rebuttal to jron's post. :-(


I'm not even going to bother when someone thinks game devs all make 40k or 80k, and thinks that the only development costs are staffing and Sonys cut
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#43SagadegoPosted 10/19/2013 11:10:42 AM
Sailor Goon posted...
Lord_Vishana posted...
I was really hoping that Goon would offer his mathemagical rebuttal to jron's post. :-(


I'm not even going to bother when someone thinks game devs all make 40k or 80k, and thinks that the only development costs are staffing and Sonys cut


why you're the one that said "I don't combine numbers, I live a real world" when referring to the 3ds numbers.
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#44NnamzPosted 10/19/2013 12:43:39 PM
Sailor Goon posted...
what kind of world do you live in where game devs make 40k or 80k a year?


The real world.
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#45CompassPosted 10/19/2013 1:29:13 PM
lol.
#46j2zon2591Posted 10/19/2013 2:11:13 PM
@Megaman

Ouch 60%? Hot damn.

@Talicus

Nice. Thanks for the info.

@Goon

Right.

@Nnamz

Wonder what his actual source is? Scouring sources otn seems some artists get like 30K, programmers get closer to 80K. I even low balled to 40K :P

TBH, I'm fairly surprised they make that much if data's legit.
#47wstfldPosted 10/19/2013 3:34:50 PM
I don't think it's good enough for a sequel. Which sucks, because it's Vita's best game.
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#48Lord_VishanaPosted 10/19/2013 5:52:37 PM
Nnamz posted...
Sailor Goon posted...
what kind of world do you live in where game devs make 40k or 80k a year?


The real world.


Oh snap!
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#49NnamzPosted 10/19/2013 6:19:09 PM
j2zon2591 posted...

@Nnamz
Wonder what his actual source is? Scouring sources otn seems some artists get like 30K, programmers get closer to 80K. I even low balled to 40K :P


Can't find it right now but L0L_FAQ once showed me an article that showed what the top studios earned, and their salaries averaged at around $60 000 - $80 000. Guerilla Cambridge will be nowhere near that, so your 40k estimate is likely pretty spot on.
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#50SagadegoPosted 10/19/2013 6:22:49 PM
Lord_Vishana posted...
Nnamz posted...
Sailor Goon posted...
what kind of world do you live in where game devs make 40k or 80k a year?


The real world.


Oh snap!


yep not in "his delusional world" he lives in!
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