Sure they aren't as ridiculous scale as the console versions but did anyone actually expect the same as the ps3 versions? The PS Vita is powerful but they have to scale back the insane physics and scale of stuff somewhat.
I am only in chapter 11 and i already remember 3 cool set piece moments.
1. The burning building 2. Blowing up the truck full on tnt on the bridge 3. the subsequent chase across the cliffs and the ride down the river immediately after.
Seems a lot of the reviews wanna complain about this for the sake of complaining or are expecting it to be on the same scale as the ps3 versions. --- Youtube - http://www.youtube.com/user/decayedmatter My Collection - http://people.ign.com/decayedmatter/games Gaming
Reverted_Pikkon Posted 3/5/2012 12:51:24 AM
There are some pretty good ones. There is a pretty sweet one near the end.
People are just used to UC2 and 3, where entire levels were just set pieces. --- Now Playing: Uncharted: Golden Abyss, UMVC3, MGS3D, Tales of the Abyss
Gitarooman Posted 3/5/2012 12:53:06 AM
ya, this game has some epic moment set pieces.
D E E G S Posted 3/5/2012 12:56:01 AM
Uncharted is a franchise that has been built on amazing set pieces. The core gameplay of Uncharted made it into Golden Abyss but those "Wow" moments that the franchise is known for didn't. --- Its that time again... http://tinyurl.com/44kaswr
wheepitup (Topic Creator) Posted 3/5/2012 2:32:56 AM
D E E G S posted... Uncharted is a franchise that has been built on amazing set pieces. The core gameplay of Uncharted made it into Golden Abyss but those "Wow" moments that the franchise is known for didn't.
I think GA is more akin to the set pieces of part 1 and more focusing on the core gameplay of the series rather than trying to "up the ante" like 2 and 3 did. --- Youtube - http://www.youtube.com/user/decayedmatter My Collection - http://people.ign.com/decayedmatter/games Gaming
wheepitup (Topic Creator) Posted 3/5/2012 2:33:55 AM
Reverted_Pikkon posted... There are some pretty good ones. There is a pretty sweet one near the end.
People are just used to UC2 and 3, where entire levels were just set pieces.
As awesome as the set pieces in 2 and 3 were, you are right. There was a lot of almost completely scripted levels of just balls out crazy action going on and not much core gameplay that made UC1 so great. --- Youtube - http://www.youtube.com/user/decayedmatter My Collection - http://people.ign.com/decayedmatter/games Gaming
Phange 2 Posted 3/5/2012 3:00:09 PM
Nothing comes anywhere near climbing the train in Uncharted 2, jumping onto the moving train, etc.
It's not that GA doesn't have set pieces, it's that they're not all that impressive. --- Xbox Live: Phange 2 Playstation Network: Phange
RandomWinner Posted 3/5/2012 10:09:52 PM
My favorite set piece in all the games was the building in Uncharted 2, followed by the train. I honestly like the tnt to the run away from Guerro to the river more than anything in Uncharted 3, including the Cruise ship. Uncharted 3's set pieces didn't do much for me because they all fat tacky and disjointed. Sure, the part where you chase Talbot in Yemen was cool, so was the cruise ship, and the plane, but there was always these time intervals between them. You wake up from a dream in Yemen, and it ends with you ending up in the posession of Pirates. You get to the Cruise ship from boats (this is the only good transfer to a set piece, but since it was not essential to the story, I didn't care), but then you wake up back in Yemen. In the plane, over looking the day or so and the drive to the airport, you get on the plane and wait 2 hours. Then you crash, and they break it up.
In Uncharted 2, the game hit the collapsing building, and you never lost Drake. You know where he was for the hour straight prior and the hour straight following. The game lead right into the train from there, then after the brutal train ride, the game slows down for you. This is called good pacing, it feels right to have Drake wake up and be like "what the hell happened, where am I?". Then there's the convoy, the sniper battle in the monestary chapter, Shengrila, you never loose Drake again. Good pacing, this game did it right.
GA did was closer to GA in this regard. I didn't love how you wake up in the burning building, but when its over, your with Drake straight to when you go down the River. Then you go from there straight to escaping the hole in the ground with Dante. Break, then straight from there on. The game wasn't disjointed. It had breaks just like Uncharted 2, but they helped the pace more than anything. They were good places to take a break.
TheNewWave Posted 3/5/2012 10:51:48 PM
I absolutely love the set pieces in the game, and enjoyed that they didn't try to upstage the previous games because the vast jungle and temples really make me feel like I'm playing a game about a treasure hunter opposed to an over the top movie production. I really love what they done with this game with settings, story, characters, dialogue, gameplay, etc.