Filia 14300 damage combo

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3 years ago#1
http://youtu.be/SEJ3GrfwTOw

I also have one for Cerebella but I'll release it later.
3 years ago#2
So much for preventing infinites and 100% combos. Glad to see the solution is to rotate between a number of small infinite loops, breaking out of each before the algorithm kicks in.

And I had such high hopes for this game too
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3 years ago#3
Very nice vid man, love the Cerebella one you posted!
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3 years ago#4
s0nicfan posted...
So much for preventing infinites and 100% combos. Glad to see the solution is to rotate between a number of small infinite loops, breaking out of each before the algorithm kicks in.

And I had such high hopes for this game too


It's a character specific corner combo that requires 6 levels of meter dude... relax
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3 years ago#5
s0nicfan posted...
So much for preventing infinites and 100% combos. Glad to see the solution is to rotate between a number of small infinite loops, breaking out of each before the algorithm kicks in.

And I had such high hopes for this game too


Has an infinite been discovered? Because it's not in this video.
Also, nothing was done to prevent 100% combos because those are legit and this video is an example as to why...execution barrier and meter cost.

Even if the combo isn't Parasoul-only for Filia, the fact that it requires a 5 bars to start and a corner setup, the Filia player deserves the win if they land this combo.
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(edited 0 seconds ago)
3 years ago#6
This goes right next to the undiscovered 0 to death doubles' corner loop...

I don't have a CC, so I can't upload it, but I can't wait to see it performed.

Hopefully it takes a while, considering XBL/PSN would be pretty boring as a result.
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While we live in a world of infinite possibilities, we must also realize that we live in a world of infinite dangers.
3 years ago#7
s0nicfan posted...
So much for preventing infinites and 100% combos. Glad to see the solution is to rotate between a number of small infinite loops, breaking out of each before the algorithm kicks in.

And I had such high hopes for this game too


Were you a track star in high school? You sure made that jump to conclusions pretty easily.
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3 years ago#8
s0nicfan posted...
So much for preventing infinites and 100% combos. Glad to see the solution is to rotate between a number of small infinite loops, breaking out of each before the algorithm kicks in.

And I had such high hopes for this game too


Mike Z already said that's basically how it would work. people would have to think to do their combos rather than muscle memory
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3 years ago#9
Wow, a 100% damage combo that requires a ton of meter, a corner set up, a specific opponent, and starting off with a standing fierce (I think...that is Filia's launcher used to start this, right?) with no hit confirm into it (which would bring the damage down a bit, though still obviously a ton of damage being done). This matters so much because it's totally possible to get into that situation, you just get five meters for free, totally wouldn't have already done a bunch of damage by the time you got that much meter <_<
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3 years ago#10
Panthera posted...
Totally wouldn't have already done a bunch of damage by the time you got that much meter <_<

*The real problem here lies in the fact that a pressure character can do 2 hits to their opponent in a corner and then a L3 BT to strip them of half of their life.
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While we live in a world of infinite possibilities, we must also realize that we live in a world of infinite dangers.
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