I don't really care about new weapons, because they should be focused on fixing the ones that are already there. But it is kinda funny how BF is basically becoming COD with the whole paying more for less thing. I mean I think BC1's DLC was free or like $5, BC2 Vietnam was much bigger than any BF3 expansion and it was $15. --- I'm interested in this...
I mainly got premium for the maps. However, BF3 including all DLC's is too big a game and I believe it would've been better if they split the game into two independent games rather than have this perpetual release over a year - it tends to scatter the player base in several directions and the overall quality decreases.
Perhaps, some of the maps, weapons, etc, should of been saved for BF4 or Ba d Company 3. When only some people have access to certain maps, the game loses some depth.
LOL, you paid your money before being able to have a product in return and now you're mad about what you're actually getting?
Serves you right.
I'm sure you'll be able to afford the content drop though if they release it as standalone content, since so many of y'all ball so hard y'all have money to blow on this stuff. --- MvC3 Mains - Spidey(Y)/Deadpool(B)/Doom(B) | Experimenting: Phoenix(A)/Dante/(Y)/Doom(B) XBL GT: KageSenshi ------ Chikara - Chie - Yuuki
EA has changed the wording of what premium is, but they haven't removed content. Just like with the "Bonus Content"(Crappy digital art), people assumed something that wasn't stated. It said "Enhance your Battlefield experience", but never said that it was in game content. Even though it lists "in game" content separately. The same confusion came with the the release of armored kill and the "Base vehicle" upgrades that were only for the vehicles on armored kill. They have tightened up the wording to try and eliminate more confusion in the future.
They only promised 20 new weapons, and we got them. !0 from BTK and 10 from CQ. If there is something that says otherwise, I would love to see it. --- Beat me if you can. Survive if I let you... GT: AnyOLName(360)