Staticnova posted...I've been wondering this as well. I hope they make some neat changes and/or additions to the multiplayer.
I would like more focus on weapons and customizing them. I'd like for different weapons to have different killing animations (so like, one axe has different animations from another), maybe even dual-wielding seeing as that is a theme for Connor.
I'd also like for proper combat to be integrated in some way; something more than just assassination moves. I don't know how they'd do it, but things like counters might be cool.
cool. That sounds really good. I also want weapons to play a larger role. For example, a longer sword can have greater reach for kill animations, but slows you down. On the other hand, a dagger can make you quick, but you have to basically be right up the person to kill them. I really want to see different kill animation for each weapon, or at least for the specialized weapons like the Gladiator's sword being Different from Vlad the Impaler's sword.
I dont know how actual fighting will work in here, but I would love to see it. I am getting tired of seeing a rabbit player run up to me, and basically having to settle for an honorable death, because I dont have a smoke bomb equipped. Maybe, when an enemy is notorious, you can engage in a set of struggles, where you have to rapidly input the commands on the screen, and if the target wins, they get the stun. This would solve the whole issue with ppl just running around and getting cheap kills.
---
PSN: RichYungThaBest
"What's the point" "There is no point" "Ahh, That's the point"