After the liberation of a templar fort, why...

#1bbkkristianPosted 2/7/2013 7:55:54 PM
...why Are the patriots who replace the redcoats red/enemies? Something I never understood.
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#2SlipSkullPosted 2/7/2013 8:06:31 PM(edited)
I finished the story, went back and did some homestead missions.

I go to get some tool from a store, some redcoats are involved in a cutscene when you leave the store. They were immediately ambushed by patriots during the cutscene.

The continuity in this game is ridiculously awkward. Try using the "Covert Escorts" Assassin ability after the patriots take over a city. You better hope they get the right costume on, 'cuz if they end up walking in with redcoat uniforms...you're screwed...

wtf ubisoft?
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#3EDarienPosted 2/7/2013 8:21:55 PM
Yeah, they did a really bad job w/ the enemies in this. All the blue coats just act like redcoats and because of the timing of various missions, things can overlap like that. Just a bit of laziness on the devs's part. Shame, too. I like the game, a lot more than some people on this board seem to. However, I think it could have been a LOT better. It has a lot of promise and potential, but never quite lives up to what it could have been :(
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#4ajmrowland1Posted 2/8/2013 4:47:21 PM
EDarien posted...
Yeah, they did a really bad job w/ the enemies in this. All the blue coats just act like redcoats and because of the timing of various missions, things can overlap like that. Just a bit of laziness on the devs's part. Shame, too. I like the game, a lot more than some people on this board seem to. However, I think it could have been a LOT better. It has a lot of promise and potential, but never quite lives up to what it could have been :(


I dont really think it's laziness as much as a weird way to keep these missions and not make them missable.

Granted, they could've rewound the clock a bit and make the missions set in a specific timeframe.
#5SlipSkullPosted 2/9/2013 2:00:32 PM
Exactly, they did a good job of that in AC2.

You go through the entire life of Ezio and the missions don't terribly overlap or give you awkward moments like that.
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#6EDarienPosted 2/9/2013 10:21:08 PM
ajmrowland1 posted...
EDarien posted...
Yeah, they did a really bad job w/ the enemies in this. All the blue coats just act like redcoats and because of the timing of various missions, things can overlap like that. Just a bit of laziness on the devs's part. Shame, too. I like the game, a lot more than some people on this board seem to. However, I think it could have been a LOT better. It has a lot of promise and potential, but never quite lives up to what it could have been :(


I dont really think it's laziness as much as a weird way to keep these missions and not make them missable.

Granted, they could've rewound the clock a bit and make the missions set in a specific timeframe.


Yeah, not to mention that they did that with all of the ship missions. All of them start off and give the year. I didn't do any until I'd already beat the game. So Biddle was still alive by "the end" for me and I got him later.

That said, I go to do some "privateer missions" and I'm getting like 1774, 1776, etc. I don't see why the various side-story and other missions in the game couldn't have a similar year marker.

I will cite laziness to an extent, too. In cutscenes, there was a certain point I noticed that Connor always had a two gun holster. Meanwhile I still only had the regular one gun. The right holster was always empty in the cutscenes (until I got the holster in-game) but still it showed him in "full gear" regardless of what I had in-game. That's laziness, to me. They're supposed to be showing "as is" right? But they just throw full gear on a model and use him for all the cutscenes. Lame. Similar is true for their red vs blue coats in forts and other story-related missions.
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#7veggie530Posted 2/9/2013 11:44:44 PM
I really think they added to many layers to these games. Brotherhood was the last one that I thoroughly enjoyed and got into...then it seems like things got amazingly complicated.
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#8Nar_GarzhvogPosted 2/10/2013 12:18:46 AM
Well it's because they aren't friendlies. They are soldiers and you are a potential threat. They won't attack you until you attack them first. You aren't on the same side as the Americans you are there to kill the Templars. You do help them but that's not the same thing. I kill Americans all the time. The war going on is just something happening at the time,
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#9EDarienPosted 2/10/2013 5:38:59 AM
Nar_Garzhvog posted...
Well it's because they aren't friendlies. They are soldiers and you are a potential threat. They won't attack you until you attack them first. You aren't on the same side as the Americans you are there to kill the Templars. You do help them but that's not the same thing. I kill Americans all the time. The war going on is just something happening at the time,


I would agree wtih you, if the game didn't go out of its way to show Connor supporting the revolutionary cause and its message of freedom over and over and over again. Regardless of the hypocrisy of that message by slave-owning, misogynist white men, Connor agreed with their cause and is specifically helping them. He's even, despite the events in the game, shocked when he <spoilers>learns that the new US has started going back on their word of peace with the native Americans, after the war is over.</spoilers>

Connor's shown to be very naive throught the game and to truly support Washington and the cause he "leads". Otherwise I'd completely agree. I would have preferred a more tenuous alliance with the revolutionaries, though that would have changed Connor's character quite a bit and made him more cynical, and therefore closer to his enemies, than the writers wanted. They very clearly wanted him to be the most naive of the Assassins, or certainly the one with the biggest conscience.
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