it's a HUGE pet peave of mine when a game has it where you "walk with someone"

#1thefinalzapkeetPosted 11/17/2012 1:51:03 PM
and there's dialogue during the walk and the developers weren't smart and made it so that once you reached a certain area all dialogue would be skipped for a cutscene.

seriously, why do they do that? Mostly talking about when you are following/escorting someone and they have dialogue, and i couldn't tell if i was supposed to stand still, or continue following them
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#2JackApostrophePosted 11/17/2012 1:56:41 PM
It's worse when there's dialogue during a chase, because basically the game is penalising you for skill. Which typically isn't a problem on my part, but still. One bit in particular stood out in this game, when (without spoilers) I was trying to convince someone of something while chasing them... but I caught them right away and the game just skipped straight to them being convinced.
#3joegt123Posted 11/17/2012 2:11:23 PM
So much agreed... I end up lagging behind as much as possible just to see what they say. Especially when walking with

(Small spoiler)






Sam adams. All that talk about human rights and slavery was extremely interesting.
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#4y000012500Posted 11/17/2012 2:16:28 PM
It just bothered me that the auto walk along feature didn't work sometimes.

JackApostrophe posted...
One bit in particular stood out in this game, when (without spoilers) I was trying to convince someone of something while chasing them... but I caught them right away and the game just skipped straight to them being convinced.

*spoilers*
Are we talking about the homestead mission with the huntress? Hell, I didn't even catch her, I just fell off a tree and she got away from me almost immediately. All the sudden she was getting married again. I was just like, whaaat.
#5JackApostrophePosted 11/17/2012 2:27:07 PM
y000012500 posted...
It just bothered me that the auto walk along feature didn't work sometimes.

JackApostrophe posted...
One bit in particular stood out in this game, when (without spoilers) I was trying to convince someone of something while chasing them... but I caught them right away and the game just skipped straight to them being convinced.

*spoilers*
Are we talking about the homestead mission with the huntress? Hell, I didn't even catch her, I just fell off a tree and she got away from me almost immediately. All the sudden she was getting married again. I was just like, whaaat.

Yeah, that's the one.
#6ryan0991Posted 11/17/2012 4:14:26 PM
From: JackApostrophe | #002
It's worse when there's dialogue during a chase, because basically the game is penalising you for skill. Which typically isn't a problem on my part, but still. One bit in particular stood out in this game, when (without spoilers) I was trying to convince someone of something while chasing them... but I caught them right away and the game just skipped straight to them being convinced.

This exact same thing happened to me.
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#7True RunePosted 11/17/2012 4:18:49 PM
yea, I dislike this also.

I also hate it when a character has to follow you, but they just run towards you, stop a second then run towards you, stop a second, then run towards you, stop a second, and so on until you get to your destination.

I HATE that.
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#8dave_is_slickPosted 11/17/2012 6:46:59 PM
From: y000012500 | #004
It just bothered me that the auto walk along feature didn't work sometimes.

It didn't work at all in this game. Which makes no damn sense since that was one of the great things Revelations did.
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