How do you drop stun?

#1RubedoXTPosted 2/10/2013 10:22:30 AM
I see people climbing up walls and falling down just at the right moment to get a stun on their pusuers. Sometimes they even jump off roofs, roll right beside you and stun you. How the hell does that work? Shouldn't the pursuer be able to punch them in the ass when they climb off the walls, and also get a kill when they're suceptible rolling on the ground?
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#2GaMiNg eLiTePosted 2/10/2013 10:42:43 AM
When you see that, the pursuer was doing something wrong. There's no safe window to stun someone when dropping from a wall or ledge. It always ends in an honorable death if the pursuer is paying attention.

You're not allowed to kill or stun someone who is rolling until they get back up. This is to address an exploit in Revelations in which people did get a safe stun window in the reverse situation.
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#3ZimmygunnarPosted 2/10/2013 10:49:50 AM
Stunning someone while they were rolling was only an option in Revelations. They took that out for 3, so if you stun somebody while they're rolling in 3 it means they ****ed up.
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#4HakeemTheDreamPosted 2/10/2013 11:44:05 AM
Drop stuns no longer exist.

Reverse drop stuns, on the other hand, do. Basically, you drop down, and as you land (won't work out of a roll, and your timing has to be near perfect), you can stun your pursuer. It's difficult to do, but very useful in AA if you jump at a pursuer in the Artifact Zone and stun them as you land.
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#5HakeemTheDreamPosted 2/10/2013 12:37:14 PM
http://www.youtube.com/watch?feature=player_embedded&v=IBfHf6ywvEg

This covers it.
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#6RubedoXT(Topic Creator)Posted 2/12/2013 2:21:44 PM
that video just showed off instances where it happens, doesn't really explain how they can be done. Is it really just catching them off guard even when they DO have a contested window? like I'm sure there's more to it than that. Also, how do you even know what distance to roll towards and what not?
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#7HakeemTheDreamPosted 2/12/2013 5:23:29 PM
It isn't catching them off guard. The pursuer literally cannot interact with the target during those frames where the target is landing.
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