difference between classes?

#1neo_one3566Posted 4/25/2012 5:39:30 PM
what are the diffrences with the classes you choose?

are all weapons available to all classes?
#2Anubis_DracPosted 4/25/2012 6:32:37 PM

From: neo_one3566 | #001
are all weapons available to all classes?


No.

what are the diffrences with the classes you choose?


Loadouts, mobility, upgrade options, general strategies/conventions/combat roles, armor design, health pools, and that about covers the gist of it, although we could add in things like comedic value and typical aggro range and relativistic threat level if we want to dive into the general experience side of things.
#3CapoMafiaPosted 4/25/2012 8:48:08 PM
Pathfinder - flag capping
Soldier - jack of all trades
Juggernaut - heavy offense/defense

Then there are six more classes with specific roles.
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#4tiomastaPosted 4/26/2012 8:07:59 AM
Different classes have different weapons, grenades, and packs. Your health pool, energy pool and mass/weight changes depending if it's a light, medium or heavy class.
The armor upgrades can also be different, though they're mostly the same. For example, the Infiltrator gets two +100 health boosts to get it to 1000, while the other two lights only have one +100 to make it 900, and the Pathfinder is the only class to get a reduction in mass.
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#5EODawnPosted 4/26/2012 11:16:51 AM
Pathfinder - flag capping / Chaser
Sentinel - Defender/Anti-PTH
Technican - Flag Defender / Gen Defender
Soldier - jack of all trades
Heavies - Defender/Long-Range attacker/ A good heavy can even play chaser



http://www.youtube.com/watch?v=nqR4PvbRTu8
#6SirWozzelPosted 4/29/2012 7:35:17 AM
Pathfinder: Light-Defense/flag capper
Sentinel: Light-D/Anti flag capper
Infiltrator:Base destruction / harassment
Soldier: jack of all trades
Technician: Med-D / Point defense
Raider:Base destruction / clearing flagstand
Juggernaut:Clearing flagstand / Heavy-D
Doombringer: Heavy on flag / Heavy-D
Brute: Clearing flagstand / Heavy Offence

Hope this helps
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#7alpo706Posted 4/29/2012 8:50:43 AM
SirWozzel posted...
Pathfinder: Light-Defense/flag capper
Sentinel: Light-D/Anti flag capper
Infiltrator:Base destruction / harassment
Soldier: jack of all trades
Technician: Med-D / Point defense
Raider:Base destruction / clearing flagstand
Juggernaut:Clearing flagstand / Heavy-D
Doombringer: Heavy on flag / Heavy-D
Brute: Clearing flagstand / Heavy Offence

Hope this helps


Jugs can also handle base destruction. But that's a very good summary.
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#8EnjoyMePosted 4/30/2012 11:01:09 AM
Soldier is less a jack of all trades and more of "a strong duelist", meaning he fights other classes well and that is usually the role he will fill, whether he is defending his base or disrupting the others. Up to 1400 HP, medium class mobility, huge energy reserves, and a spinfusor + decent "finishing sidearm" is a strong set of attributes, especially outdoors.
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#9gabbogePosted 5/6/2012 7:24:39 PM
Sorry but raider is a better dualist then the soldier. Frankly after unlocking Raider I feel no need to go back for almost any reason.