LesOop posted... This is overall what I'm catching from DD.DkS was about being prepared from the moment you leave the bonfire and rationing your supplies and spells until you made it to the boss. If you weren't careful enough on the way over, you may not have the resources to cover all of your mistakes against the boss.From what I understand about DD, there is still rationing your supplies, but it is in terms of being prepared to finish the fight. In DkS, if you didn't have enough to take down the boss, you died. Simple as that. DD seems to allow you to retreat and re-approach.In DkS you could summon phantoms and as you progressed, phantoms would die and that's it. You get lonelier and more vulnerable the further you progress.The one thing I enjoy over DD vs. DkS is that you're not limited in your spells. At least in DD spellcasters/arhcers have the same issue with melee fighters: big attack and not have as much stamina to get evade or take the hit vs. small attacks and not wearing myself thin.Very similar styles, some variations involved, but completely different focus.
I disagree with your summary of Dark Souls. --- Castlevania Lords Of Lycans And Trolls
Panopictonguy posted... LesOop posted... This is overall what I'm catching from DD.DkS was about being prepared from the moment you leave the bonfire and rationing your supplies and spells until you made it to the boss. If you weren't careful enough on the way over, you may not have the resources to cover all of your mistakes against the boss.From what I understand about DD, there is still rationing your supplies, but it is in terms of being prepared to finish the fight. In DkS, if you didn't have enough to take down the boss, you died. Simple as that. DD seems to allow you to retreat and re-approach.In DkS you could summon phantoms and as you progressed, phantoms would die and that's it. You get lonelier and more vulnerable the further you progress.The one thing I enjoy over DD vs. DkS is that you're not limited in your spells. At least in DD spellcasters/arhcers have the same issue with melee fighters: big attack and not have as much stamina to get evade or take the hit vs. small attacks and not wearing myself thin.Very similar styles, some variations involved, but completely different focus.
I disagree with your summary of Dark Souls.
Whats a matter with his dark souls summary? it seems spot on to me, if u used all ur health b4 a boss its usually gg.