Full list of Class stats (plus level growth)

#1ry_mannPosted 5/17/2012 3:27:28 PM(edited)
I saw that Flyojumper asked in my guide thread about stats and stat growth, so I decided to make a separate topic to filter the discussion and make it cleaner. I'll post a guide using an ACSII chart to make it much, much easier to read. For now, read below carefully.

Note: I will not be listing all the skills or core skills.
For Augments, check out Valor_Pheonix's post here:
http://www.gamefaqs.com/boards/626515-dragons-dogma/62835698

The -Lv10, Lv10+ and Lv100+ indicate how many points a stat goes up per level up. The guide does not list a limit cap.

The numbers to the right of the stat numbers are listed as: Base, - Lv10, Lv10+, Lv100+ (Example: Health 280 - 30, 40, 20..... 280 is the base value, 30 is how many points it goes up per level under Lv10, 40 is how many points it goes up per level after Lv10, and 20 is how many points it goes up per level after Lv100. So it will go up 30 points ever character level 1 to level 10, then it will go up 40 points from level 11 to level 99, then 20 points from level 100 until you reach rank 199). These are not locked per vocation level, just character level. Let me know if this isn't clear enough.

Fighter:
Health: 450 - 30, 37, 15
Stamina: 540 - 20, 15, 5
Attack: 80 - 4, 4, 1
Magick Attack: 60 - 2, 2, 0
Defense: 80 - 3, 4, 3
Magick Defense: 60 - 2, 1, 0

Strider:
Health: 430 - 25, 25, 5
Stamina: 540 - 25, 25, 15
Attack: 70 - 3, 3, 1
Magick Attack: 70 - 3, 3, 1
Defense: 70 - 3, 3, 1
Magick Defense: 70 - 2, 2, 1

Mage:
Health: 410 - 22, 21, 10
Stamina: 540 - 20, 10, 10
Attack: 60 - 2, 2, 0
Magick Attack: 80 - 4, 4, 2
Defense: 60 - 3, 1, 0
Magick Defense: 80 - 3, 4, 2


These classes have no base value. You can only change classes once you reach level 10, so using your math, calculate what your base stats would be and that is what they improve on. (Example: Health: Lv10+, Lv100+)
Warrior:
Health: 40, 15
Stamina: 10, 5
Attack: 5, 2
Magick Attack: 2, 0
Defense: 3, 2
Magick Defense: 1, 0

Ranger:
Health: 21, 5
Stamina: 30, 15
Attack: 4, 2
Magick Attack: 3, 0
Defense: 2, 1
Magick Defense: 2, 1

Sorcerer:
Health: 16, 10
Stamina: 15, 10
Attack: 2, 0
Magick Attack: 5, 3
Defense: 1, 0
Magick Defense: 5, 1

These classes have no base value. You can only change classes once you reach level 10, so using your math, calculate what your base stats would be and that is what they improve on.
Mystic Knight:
Health: 30, 15
Stamina: 20, 5
Attack: 2, 1
Magick Attack: 3, 1
Defense: 3, 1
Magick Defense: 3, 1

Assassin:
Health: 22, 5
Stamina: 27, 15
Attack: 6, 3
Magick Attack: 2, 0
Defense: 2, 1
Magick Defense: 1, 0

Magick Archer:
Health: 20, 10
Stamina: 20, 10
Attack: 2, 0
Magick Attack: 3, 1
Defense: 3, 0
Magick Defense: 4, 3
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#2ClicheAccountPosted 5/17/2012 3:31:02 PM
This has been bothering me so please clarify for me.

Your stats when you gain a CHARACTER level is based on your current vocation?
Your stats you gain are permanent?

Example, If I wanted to min max a character with a massive MAGICAL ATTACK stat then I'd have to start as mage then as soon as gain ChLvl 10, change to Sorcerer and stay as that vocation for the rest of my career?

Thanks in advance.
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#3Valor_PhoenixPosted 5/17/2012 3:33:46 PM
Yes, that's pretty much how it works. It's a standard method of stats in games where classes can be changed freely while leveling.

Also I think I might make a picture graph of all of this once I finish up the current skills guide.
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#4ry_mann(Topic Creator)Posted 5/17/2012 3:34:36 PM
ClicheAccount posted...
This has been bothering me so please clarify for me.

Your stats when you gain a CHARACTER level is based on your current vocation?
Your stats you gain are permanent?

Example, If I wanted to min max a character with a massive MAGICAL ATTACK stat then I'd have to start as mage then as soon as gain ChLvl 10, change to Sorcerer and stay as that vocation for the rest of my career?

Thanks in advance.


Yes.

There is Character Level, and Vocation Rank.

199 Levels
10 Ranks.

Make sense?

And yes, your stats are permanent. All that matters is what vocation you are using at the time of leveling up (it is automatic, no need to level up Elder Scrolls or Mass Effect style).

So you could play as a Mage, but want to buff your Attack stat to bring it level with your Magick Attack stat. Simply switch to the Fighter vocation before you level up. After you do level, switch back to Mage class.
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#5ry_mann(Topic Creator)Posted 5/17/2012 3:35:58 PM
Valor_Phoenix posted...
Yes, that's pretty much how it works. It's a standard method of stats in games where classes can be changed freely while leveling.

Also I think I might make a picture graph of all of this once I finish up the current skills guide.


Sure thing, feel free. I'd take a pic from the guide but my phone has a crappy 2 Megapixal camera and we don't have a scanner. If only there was a digital guide somewhere, then i could just screenshot it for people.
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#6ClicheAccountPosted 5/17/2012 3:47:28 PM
Awesome, thanks!

I'm glad there is a system to somewhat "reward" those who have an idea ahead of time what they want to do or "specialize."

IE: Somebody who just switched to Sorcerer at ChLvl 56 can't be identical to somebody who has been one since ChLvl 13.

You've put my mind at ease good sir.
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#7scarletdeathPosted 5/17/2012 3:59:26 PM
****. The OCD on me demands I min/max my stats, and all this switching back and forth is a nightmare.
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#8Alejandroid79Posted 5/17/2012 4:07:58 PM
"IE: Somebody who just switched to Sorcerer at ChLvl 56 can't be identical to somebody who has been one since ChLvl 13."


this

all this info sound so awesome, now let see how all this applys to the game, seems a loot deeper to what i thought.
#9M4STERBL4STPosted 5/17/2012 4:20:51 PM
scarletdeath posted...
****. The OCD on me demands I min/max my stats, and all this switching back and forth is a nightmare.

just play whatever class with the stat growth you wanna focus on, early in the game. later on, your level requirements will be much bigger than vocation rank requirements: less switching to do.
#10FlyojumperPosted 5/17/2012 4:28:40 PM
Thanks for posting this info and answering my question.
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