Warrior build mini guide - skill, augment etc

#1kriirkPosted 6/5/2012 5:41:11 AM
Warrior build mini guide - skill, augment etc


---Arisen---

Initial creation:
Max height.
50-69 kg.
Starting vocation: Fighter.

Final augments:
Fighter: Sinew - 5 - 2,800 - Carry weight +10 kg
Warrior: Impact - 8 - 8,000 - Improves knockdown power
Warrior: Clout - 9 - 10,000 - Strength +20%
Strider: Eminence - 5 - 2,200 - Jump attack damage +30%
Fighter: Vehemence - 8 - 6,000 - Strength increased by +10%
Assassin: Bloodlust - 4 - 2,400 - Strength/Magic +70% and Defenses +30 at Night (Night is 9PM to 3AM)
(When Soloing: Assassin: Autonomy - 9 - 8,000 - Strength/Magic +70% and Defenses +30 when alone - replace Impact)
(Special cases: Fighter: Exhilaration - 7 - 4,500 - When health is critical, attack increases +50% - replace Sinew)

Skills:
All 3 core skills
Corona Slash - 6 - 2,800 - A broader sweep
Whirlwind Slash - 4 - 1,500 - Foes launched with greater force
Pommel Bash - 4 - 1,500 - Stuns tougher enemies


---Pawn---

Initial creation:
Max height.
+110 kg.
Starting vocation: Fighter.
Answers: Charisma - Target strong foes - Leave this to me! - White Horse (Then pioneer potion once.)

Final augments:
Warrior: Ferocity - 3 - 1,300 - Core skill damage +10%
Warrior: Impact - 8 - 8,000 - Improves knockdown power
Warrior: Clout - 9 - 10,000 - Strength +20%
Warrior: Proficiency - 9 - 10,000 - Stamina consumed by physical-weapon skill reduced 25%
Fighter: Vehemence - 8 - 6,000 - Strength increased by +10%
Strider: Eminence - 5 - 2,200 - Jump attack damage +30%

Skills:
All 3 core skills
Corona Slash - 6 - 2,800 - A broader sweep
Whirlwind Slash - 4 - 1,500 - Foes launched with greater force
Catapult Blade - 5 - 2,000 - Launch allies higher


---Notes---

Arisen must be 69 kg or less to avoid slow stamina regen speed. At this carry capacity, warrior gear will nearly always slow you down. Sinew fixes this. Height and arm length(?) to be maximized for attack range and walk speed.

Pawn should be 110kg to carry max weight, since slow stamina regen will not slow down a pawn.

Pawn personality suggested here is pure DPS - not tank.
#2VoidNoodlePosted 6/5/2012 5:45:40 AM
A question, why do people disregard Savage Lash/Indomitable Lash?
A few "correctly-timed" charge-up hits from it will likely knock down even the largest of foes, which then you use Arc of Deliverance.

But seriously though, I use the Warrior vocation like how I use the GS in MonHun, correctly-timed, well placed charge-up attacks.
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#3RakaijaPosted 6/5/2012 7:01:29 AM
Likely because pawns with Indomitable Last tend to miss the enemy a lot. Or, by the time they succeed in using the skill, the enemy is already dead.
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What you are I was, what I am you will be.
#4SixpakPosted 6/5/2012 7:13:08 AM
why does everyone ignore the mag def aug from level 1 of sorcerer? it's a glaring weakness for fighters/warriors and is easy to obtain and make a big difference in their survivability.
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#5squiggy9996999Posted 6/5/2012 7:24:53 AM
^that's known, why would you think that everyone is ignoring it?
#6kriirk(Topic Creator)Posted 6/5/2012 9:27:07 AM
Thanks for feedback.

Only tried charge attacks briefly, and found them to use too much time and stamina for what they do. On pawns they are especially horrible, but i guess we all agree there.

I find defensive augments lose value early in the game, because of declining difficulty. Hopefully harder dlc/expansions will change this!