So how good really is that sorcerer augment "gravitas"?

#1HappyBullPosted 6/10/2012 5:17:30 PM(edited)
Do you truly notice a difference with it on or is it a waste?
#2WandegarrastPosted 6/10/2012 5:38:29 PM
Total waste of 6.000 discipline.
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PSN: MarcellNigro
#3Acie_OmegaPosted 6/11/2012 12:39:21 AM
It's even more of a waste on pawns, since they tend to run away mid-spell if an enemy gets too close anyway.
#4SunricerPosted 6/11/2012 12:58:42 AM
Isn't it like, 15% reduction in cast time? (Assuming we're talking about the spell cast reducer aug)
#5Shadow_Blaze23Posted 6/11/2012 1:00:54 AM
sunricer posted...
Isn't it like, 15% reduction in cast time? (Assuming we're talking about the spell cast reducer aug)


Completely different augment. The one you mentioned is undeniably awesome.
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PSN: Shadow_Blaze17
#6SunricerPosted 6/11/2012 1:06:18 AM
So which one are we talking about? I don't know them by name as I'm only now starting to play as a mage. :(
#7Shadow_Blaze23Posted 6/11/2012 1:13:46 AM
Gravitas, it makes your spells harder to interrupt. I prefer casting when attention isn't on me especially since Sorc is squishy as hell.
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PSN: Shadow_Blaze17
#8farsighter2000Posted 6/14/2012 3:26:04 AM
speaking of sorcerer pawns, does having conservation on a pawn actually makes a difference or do they quickly regain stamina automatically?
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#9Shadow_Blaze23Posted 6/14/2012 3:29:10 AM
Depends on the weight class and encumbrance of the character. I believe smaller characters use more stamina with each action but regen it faster.
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PSN: Shadow_Blaze17
#10MaekellenPosted 6/14/2012 3:42:39 AM
Hrm, the augment could be useful on a melee MK. Has anyone tried this approach yet?