I've been neglecting Mage and Warrior vocations mainly because I don't intend to use either (warrior is too slow, mage isn't offense-driven enough) but I'm sure they both unlock some augments that I could use. What would those be?
Mage Equanimity - 2 - 700 - When health is critical, Magick increased by 50%
I know the guide says it's 50% but i checked the math and it's only 20%.
On the topic of which augments activate near death it would be Equanimity and Exhilaration. Exhilaration is a 50% increase to strength and equanimity is a 20% to magic. For those who don't believe that it's 20%, just check for yourself.