Is the plot hollow? [Potential Spoilers]

#1HarricPosted 3/17/2013 6:43:18 PM
I've heard from multiple video game critics, along with friends that play the game, that they believe the plot of Dragon's Dogma to be lacking. Lacking in both purpose and depth. I disagree with both of those. In truth, each new play through blows my mind and can even make my feels ache if I'm in the right mood.

If you are defeated by the Seneschal, your body falls through the manufactured ground and you are turned into the Dragon, repeating the entire story. It is an endless cycle. To me, this was severely insightful into the rich universe that Capcom has brought to us. The last quarter of the game does a lot to build depth, much more so than many games.

If you agree, tell me why and what your interpretation of certain events is. If you disagree, I don't think you're wrong by any means; share with me your opinion.
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PSN: Eater_Of_Puppies
#2xdividebyzeroxPosted 3/17/2013 7:14:07 PM
The plot is pretty lacking to be honest. It has a great premise, but for the majority of the game, you are doing random quests for the peasantry and not hunting down the dragon who stole your heart. (The Wyrm Hunt/Royal Orders quests have nothing to do with hunting down the dragon) It all leads up to the final showdown, but I think they could have done more with the truth behind the Arisen and the Dragon, as well as the pawns.

The only point in the game where I felt there was any plot, is towards the end where they throw a million plot points at you. There is no foreshadowing of the Seneschal or that the Arisen was meant for greater things.

Not to mention there is no foreshadowing behind your pawn becoming you unless you do a completely disjointed side quest. I think Selene's entire quest line should have been integrated into the main plot, because it really does make the ending a little less confusing.

I think there should have been more interaction between the Arisen and the Dragon. The Dragon has this "evil mentor" vibe on him and the only time he communicates with you telepathically is the beginning and then, he is nowhere to be heard from or seen for about 80% through the storyline.

I wouldn't call the plot bad or hollow as much as I would say its lacking in much needed exposition.
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Currently playing: Eve: Dust 514 Beta
#3Harric(Topic Creator)Posted 3/17/2013 7:26:24 PM
I actually can't say I disagree with any of your points. I do think, though, that the redundant quests were the Arisen's way of preparing for the final battle. The Dragon emphasizes this during your meetings, always implying how you are not strong enough yet. Generally being the hero of the Gransys, people are going to ask favors of you.

The plot does certainly have room for improvement but I still feel satisfied. Hopefully, Dark Arisen will allow some form of background or such.
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PSN: Eater_Of_Puppies
#4raynold101Posted 3/17/2013 7:49:59 PM
the story as a whole is pretty good, but just poorly explained.

theres quite a few unanswered plot holes that "can" be guessed but it should be explained better.
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#5GodsPoisonPosted 3/17/2013 9:28:02 PM
I think it has the Dark/Demons Souls effect in that the plot and all the information you could want to know about the Dragon, the Arisen, and the other various things is there but you have to go out and actually find and read item descriptions and explore off the road areas. Theres plenty of story in the game if you want to read it, but you can go the whole game without actually learning anything beyond "Dragon stole ma heart gonna go kill it!"

Hell the whole thing with Salvation is almost entirely optional aside from Greatwall, the first meeting with Elysium is optional and most people probably missed it the first time because they didnt go back to Cassardis after killing the Cyclops! That meeting ties into the Wyrmhunt quest (optional) and that quest ties into the quest with Mercedes and the men rebeling at the fort with another optional quest being offered before that by a guy in the fort that alludes to the future uprising! So yeah, it seems shallow to the guys who stay in the kiddie side of the pool, but its actually a failry deep game.

Except the Seneschal thing, that bit threw me a WTF wrench cause he kinda just pops up at first, then you find out after fighting him that "Oh Sh!t its Savan the guy i played as in the Tutorial!? Hes GOD!? So that means....." and then it all fell into place. Second playthrough was also badass cause your Arisen was in Savans place as Seneschal and fighting myself was awesome!
#6god_of_dragon_Posted 3/17/2013 10:27:31 PM
[This message was deleted at the request of the original poster]
#7Harric(Topic Creator)Posted 3/17/2013 10:41:02 PM
The comparison to the Souls series is spot on, I think. I definitely got the 'need to know basis' vibes from both games.
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PSN: Eater_Of_Puppies
#8xdividebyzeroxPosted 3/17/2013 10:45:00 PM(edited)
GodsPoison posted...
I think it has the Dark/Demons Souls effect in that the plot and all the information you could want to know about the Dragon, the Arisen, and the other various things is there but you have to go out and actually find and read item descriptions and explore off the road areas. Theres plenty of story in the game if you want to read it, but you can go the whole game without actually learning anything beyond "Dragon stole ma heart gonna go kill it!"


Demon's/Dark Souls and Dragon's Dogma's narratives are still entirely different beasts. The trailers for both Souls games seem to focus more on gameplay rather than story. The entire lore of the Souls games are just bonuses for anyone willing to hunt out every piece of information. While I agree that without it, the story of the Souls games feels hollow and an afterthought, its at least presented in a way that you don't have to play for the story.

The Souls games also don't have cutscenes for narrative breaks.

The trailers for Dragon's Dogma seem to focus a lot more on story than gameplay, or at the very least, a good mix between the two. But the game has cutscenes for breaks in the story and various exposition, but for the majority of the game, you aren't hunting down a dragon. You are escorting a little girl around Gran Soren and trying to please her father and other meaningless tasks that do very little to advance the game in terms of plot.

And I forgot to mention Salvation in my last post, but I can't be the only one who feels like the whole Salvation arc feels like a waste of time and potential. First off, you could skip the Salvation Catacomb's mission if you so please. The first time its mentioned is when the Duke sends you off towards the Greatwall, which is a story mission, and if you didn't do the aforementioned Catacombs mission, you are probably going to be sitting there saying "Who?"

The first encounter with the Elysion is also missable because the game dumps you right at the starting point for the next quest after making your pawn. So you could, if you wanted to, bum rush through the story without hearing about the Elysion until the Greatwall and he still acts like he knows you. But for a person who's first appearance is apparently optional, he seems to have been integrated into the main plot.

You don't put exposition into the story-focused game by making vital story elements entirely missable and expect players to find them on a whim.
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Currently playing: Eve: Dust 514 Beta
#9Harric(Topic Creator)Posted 3/17/2013 11:53:56 PM
YES! Salvation needs more depth. I feel like a lot more could have been done with that. I don't think the Souls series is much like Dragon's Dogma but, again, I do still tend to get the feeling of things being left open to personal interpretation. More so with the universe itself in Dark Souls and simply the story line in Dragon's Dogma. I guess its just the fact that, unlike many games, both do not have an obvious nature about them.
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PSN: Eater_Of_Puppies
#10newjerseyplayerPosted 3/18/2013 3:41:10 AM
Well, talking to the Duke after "spending time" with his wife, and getting thrown in the dungeon to be whipped...not really big, but still.
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