luck, imo is the most overlooked stat. it cuts down status ailments and boosts crits in addition to giving the same matk boost as int
yet every time someone brings up mages its int this and int that. sure int grants mdef- but its generally agreed that spells arent a huge threat, especially from the enemy. it also grants spell points, but not even on a point for point basis. most sp comes from class and character level. a character with 99 int wont even have 100 more sp than a character with 99 luck. thats like one more powerful spell.
to top it all off you have way more money than you know what to do with late game, which easily converts into unlimited 70% sp items.
status resistance is valuable to everyone- getting stunned & frozen sucks balls period. and the crit boost is nice if you eventually want to turn the character into a clown or dark knight for a change of pace. --- HB: official trollschach of the relax boards
I'm still unsure if there are skills that would be pure int-based tho. If someone else knows if there are any, please post them up. --- "You could easily teach yourself if you observe the world closely." - Elise
In case it wasn't completely cleared up, DEX also influences damage for instruments and whips (Clown's and Gypsy's weapon).
All the stats function very similarly to how they do in the orig8inal game. --- For those players who don't speak Australian, we have provided an English translation of the previous scene. Do you want to replay the scene?