Masters Stat Bonuses For Level Up!

#1kojito897Posted 11/1/2011 8:51:04 PM(edited)
I did a little research to determine how Masters affect your experience gain and here's what I found out. All my testing was done on a fresh Standard Hero on Captain Ginyu in the first fight. Ginyu gives you 30 xp to all stats not counting the bonuses you get for your current Master. To go from H to G it takes 50 xp excluding Supper Attack/Defense which require 30. Pretty much the bonuses below are directly added to the xp you gained from defeating the opponent. For example, if Yamcha were your master, instead of receiving the 30 across the board for beating Ginyu, you would get 32 Health, 31 Melee Attack, 31 Ki Attack, 32 Super Attack, 31 Chain Effect, 31 Melee Defense, 31 Ki Defense, and 32 Super Defense as your experience gain.

H = Health, MA = Melee Attack, KA =Ki Attack, SA = Super Attack, CE = Chain Effect, MD =Melee Defense, KD = Ki Defense, SD = Super Defense



Yamcha: 2 H, 1 MA, 1 KA, 2 SA, 1 CE, 1 MD, 1 KD, 2 SD

Ginyu: 3 H, 4 MA, 4 KA, 4 SA, 3 CE, 1 MD, 1 KD, 1 SD

Tien: 3 H, 1 MA, 1 KA, 1 SA, 3 CE, 4 MD, 4 KD, 4 SD

17: 5 H, 7 MA, 4 KA, 6 SA, 5 CE, 7 MD, 4 KD, 5 SD

18: 5 H, 4 MA, 7 KA, 5 SA, 5 CE, 4 MD, 7 KD, 6 SD

Piccolo: 8 H, 3 MA, 11 KA, 3 SA, 6 CE, 3 MD, 11 KD, 3 SD

Raditz: 8 H, 11 MA, 3 KA, 3 SA, 6 CE, 11 MD, 3 KD, 3 SD

Bardock: 8 H, 3 MA, 3 KA, 11 SA, 6 CE, 3 MD, 3 KD, 11 SD

Goku: 1 H, 1 MA, 1 KA, 17 SA, 6 CE, 6 MD, 6 KD, 17 SD

Vegeta: 17 H, 6 MA, 6 KA, 6 SA, 17 CE, 1 MD, 1 KD, 1 SD

Nappa: 6 H, 17 MA, 6 KA, 6 SA, 1 CE, 17 MD, 1 KD, 1 SD

Frieza: 0 H, 0 MA, 0 KA, 23 SA, 23 CE, 0 MD, 0 KD, 23 SD

Cui: 12 H, 23 MA, 0 KA, 0 SA, 11 CE, 23 MD, 0 KD, 0 SD

Trunks: 23 H, 0 MA, 23 KA, 0 SA, 0 CE, 0 MD, 23 KD, 0 SD

Majin Vegeta: 29 H, 5 MA, 5 KA, 5 SA, 29 CE, 5 MD, 5 KD, 4 SD

Ultimate Gohan: 0 H, 29 MA, 29 KA, 29 SA, 0 CE, 0 MD, 0 KD, 0 SD

Cell: 0 H, 0 MA, 0 KA, 0 SA, 0 CE, 29 MD, 29 KD, 29 SD

Super Janemba: 40 H, 0 MA, 0 KA, 0 SA, 40 CE, 40 MD, 0 KD, 0 SD

Super Gogeta: 0 H, 40 MA, 0 KA, 40 SA, 40 CE, 0 MD, 0 KD, 0 SD

Super Vegeto: 0 H, 0 MA, 0 KA, 0 SA, 0 CE, 40 MD, 40 KD,40 SD

No idea how the cap system in this game works, but I figured this would help anyway ^.^.
#2TheSuperItachiPosted 11/1/2011 8:47:02 PM
isnt it funny how spike was smart enough to pull a pokemon move on us

Ev training in dbz........ now ive seen everything, it good though.
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The Invincible God of Rb2 and Nuns2, No one on Gamefaqs Dares to Challenge me For their fear of my omnipotence . all of Gamefaqs bows before TheSuperItachi
#3YomigaeruPosted 11/1/2011 9:29:49 PM
Nicely done. This is helpful if you want to minimize how many fights to have to do to max stats, and could potentially save someone a lot of needless battles.
#4kojito897(Topic Creator)Posted 11/2/2011 4:50:14 PM
Thanks. But does anyone happen to know if the bonus xp contributes to the normal cap you get for xp?
#5TheSuperItachiPosted 11/2/2011 5:12:29 PM
kojito897 posted...
Thanks. But does anyone happen to know if the bonus xp contributes to the normal cap you get for xp?

no, i actually restarted my save file and ive been testing this out. its like ev training in a pokemon game. your just moving the maximum number of points into places you want. like for example standard characters always come out with decent to great special atk and special def. but say you want them to have great stats elsewhere. this is where this chart comes in, while you have that master selected as your master, you gain those stats in each random hero mode fight you battle. well any fight that levels you up. now what ive been experimenting with is what if you didnt choose a master until you get the best 3 masters. then if you were to start. i guess well call it AP training . you could THEORETICALLY gain the best stats upon level up. and a god tier CaC would be possible. the only downside is that hero mode maybe harder if you try this method. im guessing not having a master or a fighting style would result in the CaC just excelling in what its class excels in. but in my theory standard is the best guinea pig for the test because he learns the best and most wide variety of supers and fighting styles.

so for the record i now deem this training " AP TRAINING".
and i deem the theory "THE TSI THEORY".

BAM trademarked son....
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The Invincible God of Rb2 and Nuns2, No one on Gamefaqs Dares to Challenge me For their fear of my omnipotence . all of Gamefaqs bows before TheSuperItachi
#6Bojangthe4thPosted 11/2/2011 6:08:13 PM
So how many points are available to distribute between stats?
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PSN Wyrm--
MGO: prividyenie
#7TheSuperItachiPosted 11/2/2011 6:14:05 PM
Bojangthe4th posted...
So how many points are available to distribute between stats?

well it seems anywhere between 20 thousand to 30 thousand ap points.

but in simple terms .

people have been reporting TWO s ranks and either the rest being a's or b's . but that was before this discovery was made.

so with ap training it could sprout some more s ranks . only time will tell.
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The Invincible God of Rb2 and Nuns2, No one on Gamefaqs Dares to Challenge me For their fear of my omnipotence . all of Gamefaqs bows before TheSuperItachi
#8cloud_cloudyPosted 11/2/2011 8:19:43 PM
sry for noob question, just play 2 days.
so basiclly after master 100% training, will automatic get master bonus status without eq master type on customize skill rite?
#9Lord_KojiPosted 11/2/2011 10:00:28 PM
Do you need 100% with the last trainers for their bonuses?

Also, Gogeta is replaced by Broly and Yamcha is replaced by 16 for heavy heroes.
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PSN: KojiKensei
#10Sesshomaru13Posted 11/9/2011 10:48:15 PM
If you delete a hero then re-make the same hero type, will you have access to the deleted hero's trainers from the get go?
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