In single player, I'm running a view distance of 10,000, and I get a consistent FPS of~45.
However, as expected, multiplayer takes a hit, so I'm wondering what view distances people use for multiplayer for smooth functioning? --- Light travels faster than sound. This is why some people appear bright until you hear them speak.
Not sure what your specs are, but 10k is of no benefit unless you are skydiving in IMO. Put the draw distance on 5K, object on 2-3K and your set. Remember, when you are on the ground with high DD, you may be having the GPU render terrain that you can't even see. --- Asus Sabertooth z77 - Core i5 3570k @ 4.5Ghz - Hyper 212 Evo - G. Skill Ripjaws X 16 GB Ram - EVGA GTX 680 - Xion 1000W PSU