wii u japenese garden demo. longer version ingame

#21TerotrousPosted 6/30/2011 8:43:12 AM
Plus the demo actually has a second video stream to the WiiU controller, which has a sort of panoramic control where you can look around by pointing the controller in a different directions.

Yeah, that's pretty cool. I wonder how it knows just where you're looking? It must be able to sense its position and orientation relative to the TV somehow, which the Wiimote can't do (if you point it away from the sensor bar it has no idea where you're aiming).
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#22TottentanzPosted 6/30/2011 8:58:58 AM
Gnik posted...
Plus the demo actually has a second video stream to the WiiU controller, which has a sort of panoramic control where you can look around by pointing the controller in a different directions.

Yeah, that's pretty cool. I wonder how it knows just where you're looking? It must be able to sense its position and orientation relative to the TV somehow, which the Wiimote can't do (if you point it away from the sensor bar it has no idea where you're aiming).


New Controller:
Approximately 5.3 inches high, 0.9 inches deep (not including buttons and other projections) and 9.0 inches long. The new controller incorporates a 6.2-inch, 16:9 touch screen and traditional button controls, including two analog Circle Pads. This combination removes the traditional barriers between games, players and the TV by creating a second window into the video game world. The rechargeable controller includes a Power button, Home button, +Control Pad, A/B/X/Y buttons, L/R buttons and ZL/ZR buttons. It includes a built-in accelerometer and gyroscope, rumble feature, camera, a microphone, stereo speakers, a sensor strip and a stylus.

Between the sensors built in and on it, I would guess that this thing has similar inner workings as the motion plus controls and then some. That is not even taking into account what improvements Nintendo might have done with their tracking system either in the bar or in the console itself.

I really look forward to the games this thing could inspire and the level of immersion it might be capable of.
#23TerotrousPosted 6/30/2011 9:00:20 AM
Motion plus can't do this either. It can detect movement and rotation, but not position relative to a fixed point. The only way the Wiimote can do that is with the sensor bar, which it can only see when pointed towards it.
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http://terosclassicgaming.blogspot.com/ - Watch me beat "SNES Ganbare Goemon 2"
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#24NyyarkPosted 6/30/2011 10:36:44 AM
Once the motion plus gets the position of the sensor bar it can keep track of its position in 3 space fairly accurately even when it looses sight of it. It also secretly re calibrates itself to the sensor bar when it's in view.

The only problem is when something happens that it makes a mistake, it continually makes the mistake until re calibrated, so over time all the mistakes cumulate and it isn't where it thinks it is. Thats why it re calibrates to the sensor bar.
#25TerotrousPosted 6/30/2011 11:02:46 AM
Once the motion plus gets the position of the sensor bar it can keep track of its position in 3 space fairly accurately even when it looses sight of it. It also secretly re calibrates itself to the sensor bar when it's in view.

Yeah, it can do this to some extent, but it was never anywhere near this precise. If you watch the demo again, it perfectly responds to even really tiny adjustments in rotation and position.

I'm pretty sure it must be doing something else to bolster its accuracy.
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http://terosclassicgaming.blogspot.com/ - Watch me beat "SNES Ganbare Goemon 2"
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#26NyyarkPosted 6/30/2011 11:08:42 AM
Red Steel 2's aiming worked that well with the motion plus, at least it felt so to me.
#27TerotrousPosted 6/30/2011 11:16:32 AM
But that requires you to point at the TV, doesn't it?
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http://terosclassicgaming.blogspot.com/ - Watch me beat "SNES Ganbare Goemon 2"
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#28NyyarkPosted 6/30/2011 11:19:41 AM
No, only when aiming it has to be pointing at the screen. Turning is when you move it past the screens boundaries, pointing away from the sensor bar. It works really well. (I think it re-calibrates its position when you do point it at the screen)
#29cybermole(Topic Creator)Posted 7/1/2011 6:34:04 AM
Well the wii u controller uses gyroscopes and accellerometers, just like the 3ds so im guessing it uses the same method for aiming like in ocarina of time and faceraiders.

Also in the ghost game on wii play motion for the wii. you have to search for ghosts pointing your wii remaote AWAY from the tv and scanning the room and if you point the wiimote straight at a ghost it beeps faster. this works well
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