People seem to forget one major factor when comparing the consoles specs...

#1halomonkey1_3_5Posted 12/30/2011 10:28:53 AM
The specs are only half the battle.

Look at PS3 vs 360, the PS3 is "technically" superior but in real world situations it under-performs compared to conventional architectures, and up until recently the 360 has had the visual edge despite it being the "weaker" system.

so regardless of the Wii U's specs compared to 720/PS4(i expect them to be similar in "projected" power) the ease of programming is really what is going to decide how good the games look as compared to the other systems, just look at the Dreamcast, the games look almost as good as end-of-life PS2 games despite the system being both weaker and having a much shorter development time, and that was all because it was(apparently) incredibly easy to program for, which meant developers could easily optimize the game to both look good and run at a decent FPS instead of struggling to find things to cut to get it to run in the first place.

I think we can all expect Microsoft to have a easy system to develop for(when looking at the Xbox and 360 both being developer friendly), but Sony is the wild card, because if they have another Cell type situation(odd architecture that requires completely different approaches to programming) the Wii U could easily take over the spot the Playstation brand currently occupies as the other "Hardcore" platform, which would not only help the Wii U in the west, but would also help them further their dominance in the East, assuming the PS4 would take a distant 3rd with the lack of support in the West.

Basically Nintendo needs to compete directly with Sony for the second spot in the west(not from a sales standpoint, but the west wont support 3 "core" systems so they need to oust Sony if they want to have "core" success in the West).

Anyway this was just a little rant/thought i had and was wondering how the Wii U board feels about it.
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#2OGTronPosted 12/30/2011 10:31:27 AM
These babies are probably going to just call you a troll rather than sharing an educated opinion.
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#3TottentanzPosted 12/30/2011 10:45:44 AM
Before I even take this thread serious, do you even know Ana?
#4Board_hunter567Posted 12/30/2011 11:13:33 AM(edited)
The guys at Vigil had positive things to say about Wii U development:
ďFrom a pure programmer point of view, itís definitely a lot easier than, say, the PS3 was. Itís probably on par with 360 as far as ease of API, simplicity of how you interact with the hardware.Ē
It took three programmers five weeks to port Darksiders II over, which isn't bad at all considering that the hardware was completely alien to them. They also noted that a feature like getting the game to stream to the tablet was as simple to program in as it sounds - five minutes and two lines of code. They also supposedly put the map and inventory on the tablet screen, but it's not really clear whether or not this was actually a working system or just there as an idea.

There were a lot of unconfirmed rumors about the tablet being hard to program for or just plain not working however. Vigil also noted that they did have to solve some problems themselves, but they seemed to acknowledged that this could have been attributed to their being one of the first 3rd party developers for the U (a "new frontier" as they called it). Still, that's a bit worrying. Nintendo should probably ensure that by the time the U launches they provide better documentation about the hardware and it's capabilities.


OGTron posted...
These babies are probably going to just call you a troll rather than sharing an educated opinion.

Terribly thinly veiled attempt to start a flame war.
#5OGTronPosted 12/30/2011 11:23:25 AM
Just being honest.
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#6ChiggaMuskPosted 12/30/2011 11:45:36 AM
i completely agree with you buddy. what good is a console if there aren't programmers to work on it. good example would be the ds and the psp. compare the number of games made.
#7CHAINMAILLEKIDPosted 12/30/2011 12:13:31 PM
"easy to develop for" means more than just the processor.

The wiimote was, for instance, sometimes hard to port games over to.


Nintendo seems to have been addressing a lot of these issues by working more with developers. I think thats partly why there is so much news on the wii U dev kits, while there wasn't much at all about the wii's.
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#8guedesbrawlPosted 12/30/2011 12:50:30 PM
people seem to forget that the only things that matter are the games alone.
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HD,3D...neither really add something else to the games,just takes more time,money and limitates platforms.
They should've never made it to the gaming industry.
#9CHAINMAILLEKIDPosted 12/30/2011 1:40:07 PM
guedesbrawl posted...
people seem to forget that the only things that matter are the games alone.

Well, this is relevant to the developers, and developers are kinda important when it comes to talking about games.

Pretty much, Ease of development leads to development support, which leads to both good games, and good graphics.
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#10guedesbrawlPosted 12/30/2011 3:02:05 PM
the devs ar enot the ones that spend all their time in those kind of debates
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HD,3D...neither really add something else to the games,just takes more time,money and limitates platforms.
They should've never made it to the gaming industry.