A Nice Nugget of Wii U Info from an Alleged "Insider" on Neogaf:

#1mistermerkPosted 3/18/2012 1:36:19 PM(edited)
The guy quoted below apparently has inside info over on Neogaf. Other forum members seem to trust his (IdeaMan) info but you can take it with a grain of salt. His post is in full, below, and is pretty telling of the Wii U's power:

http://www.neogaf.com/forum/showthread.php?t=466196&page=100

"About the resolution of the games from which my second-hand knowledge come. This may precise a tad more the Wii U power, in a specific context, how third-parties handle the system. It’s related to everything I’ve said before.

The games concerned run ALL in 720p on the main screen. For now, from the mouths of my sources, it's not a console that looks to manage software with complex engines with such ease that their resolution might be 1080p, even at 30 fps. The 720p resolution is best suited for these titles to have a smooth framerate, in addition of the subscreen.

Now let’s talk about the context, which is as important as the information itself:

- Both games have an intensive use of the padlet. More concretely, 3D scenes, different angle of what is on the TV (bird eye view for example). The system is therefore capable of displaying a main screen of AT LEAST comparable quality than current gen versions in 720p (with I guess, a certain amount of AA, etc.) AND another 480p content on the tablet.
- The titles are ports that will be available on actual HD platforms, or more “exclusive” ones but build on inhouse engines already deployed in previous softs. They aren’t tailored from A to Z for the Wii U particularities. And everything is still in development, + dependent of the evolution of dev kits that are changing regularly (at least until now). So it can only improve, and the situation may be different for Nintendo and first-party titles.
- The dev kit involved are the V4 ones. The “V5” is a little more powerful, but apparently not to a point to push these games from 720p to 1080p.
- My sources added that the resolution is the one chosen for now, but a hypothetical other power boost that may occurring post V5 need to be important to allow the system to run these games properly in 1080p.
- These titles will change in the visual department as, like I said, some effects will be applied more in the “end” of the development, with perhaps graphical features not handled by current gen, thanks to the more modern Wii U GPU. So the end result on the main screen will be prettier than on PS360, with a higher resolution (many current gen content are not in true 720p) and especially in conjunction with a heavy use of the tablet. We might expect that games leaving it for simple things will be even more impressive on the TV.

From these informations, several speculations can be derived as:
- The possibility that games with simple engines, such as family titles, Mii-based ones, etc, will be in 1080p.
- Maybe other developers, with a simplistic use of the padlet + after all the optimizations and hardware boosts/tweaking until the dev kit finalization (if they are only moderate and not extensive to a point that it will change this situation completely), will release games in 1080p (with less AA than on 720p, less FPS, etc.), but it doesn’t seem possible AT the moment, if they want their titles to reach a certain level of sophistication and quality in visuals on the TV + intricate use of the subscreen.
- I guess we can speculate further on the power and the amount of some components with this, such as memory / buffer, the GPU…

All these infos are related to my previous posts (it’s the same context) about the hardware power scale, the impressions of my sources, the tablet usage, the memory, the surprising amount of RAM occupation from the OS/Background (it will surely be better and therefore have a positive impact on the general performances, etc.)."

(continued)
#2mistermerk(Topic Creator)Posted 3/18/2012 1:20:15 PM
"Nothing revolutionary as I said, but it can help narrowing a little more the Wii U capacities in this particular context, what you can expect from third parties ports/not exclusive games (because having followed each page of these threads, I saw many gafers who are expecting these titles to be the 1080p versions of their current gen counterparts, but for now, it’s not the case). This does not necessarily mean that the Wii U is underpowered EITHER: manage a visually ambitious game in a solid 720p & framerate, at the minimum a bit prettier than on Xbox 360 + an additional 480p screen with a complex scene rendered on it, is not a small thing."
#3Starwars4JPosted 3/18/2012 1:31:36 PM
Is there any reason in particular that you're not linking to your source?
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#4mistermerk(Topic Creator)Posted 3/18/2012 1:36:53 PM(edited)
Starwars4J posted...
Is there any reason in particular that you're not linking to your source?


It just slipped my mind because I was trying to make it fit in one post.

Here it is:

http://www.neogaf.com/forum/showthread.php?t=466196&page=100

It's on that page if you scroll down. I don't know how to link to particular posts.

Edit: The link is now in the OP
#5Netrunui1Posted 3/18/2012 1:40:45 PM
if it wasn't for the fact that you posted this, I might have been inclined to at least look into this "insider" but seeing as it is you, I will deny you the benefit of the doubt
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#6StickMen1090Posted 3/18/2012 1:46:17 PM
incase anyone is confused it talks about all wii u games that use the Controller intensely runs at native 720p. I dont think its talking about games in general its more about the controller
#7StickMen1090Posted 3/18/2012 1:49:31 PM
720p seems to be the sweet spot for definition with games running Wii U controller-intensive visuals
Wii U controller handles 480p
Wii U controller allows for viewing of on-TV action from another angle in some games
Seems that there are some third-party ports using this idea for gameplay
V5 dev kit is a little more powerful than V4, but doesn’t make for 1080p in these situations
Games can benefit from a slight visual boost over 360/PS3 and may run at a higher resolution
More simple titles may be able to run 1080p in conjunction with the controller


this just sums it up. Its not big news by any means
#8mistermerk(Topic Creator)Posted 3/18/2012 1:49:51 PM
Netrunui1 posted...
if it wasn't for the fact that you posted this, I might have been inclined to at least look into this "insider" but seeing as it is you, I will deny you the benefit of the doubt

It doesn't affect me one way or the other whether you look or not lol. For what it's worth, the insider source is the same guy who Tott, Ozfungi, and other fanboys on here follow. And many on GAF think he's very credible and hang on every word he says.
#9harvestmoonmikePosted 3/18/2012 1:51:58 PM
All seems pretty logical.

Bummer that controller has to mess with these things so much, another reason why we can't have four at the same time... The processing just isn't there (unless the engine imagery used is incredibly basic).
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#10kinglink13Posted 3/18/2012 1:52:34 PM
He's talking about the controller Merk, and when has NeoGAF been reliable?, I guess if people can believe him I can make an account and say stuff too.
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Nintendo, Sony, Microsoft = Epic