So even games months away from release like BioShock Infinite will....

#1Dark World RulerPosted 9/8/2012 4:02:36 PM
Have the Wii U version on the bottom of the priority list? I can understand games like say TTT2 that release before the Wii U is even out, but by the time BioShock Infinite launches on PS3/360 the Wii U will have been out for months.

This is really unacceptable. Is the Wii U that difficult to bring games over to or is it just that insignificant to developers?
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#2Murderstorm117Posted 9/8/2012 4:08:12 PM
They just don't care about the wii u and rightfully so
#3SSJ4CHRISPosted 9/8/2012 4:15:46 PM
The game ws supposed to come out in October. So a lot of the work for the PS360 versions was being done before the Wii U dev kits went out. Now they want to finish the project before they start trying to put it on a new platform. Not sure how that makes them "lazy" or "not caring about the Wii U". If they didn't care, they would have said no to a Wii U version outright.
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#4Non_AdoPosted 9/8/2012 4:16:55 PM
Somebody needs to beta test it, am I right Ninja Gaiden fans?
#5jmichaelbpPosted 9/8/2012 4:21:32 PM
Non_Ado posted...
Somebody needs to beta test it, am I right Ninja Gaiden fans?


People who held off on NG3:

http://blog.wtfconcept.com/wp-content/uploads/2011/04/wario-troll-face.jpg

http://www.hotbloodedgaming.com/wp-content/gallery/mariotroll/mariotrollface1.jpg

People who bought NG3:

http://img-cache.cdn.gaiaonline.com/ef425d13b197b52fba3689190f69a5ec/http://i729.photobucket.com/albums/ww300/JasperDx17/WaluigiRage1.png
#6Board_hunter567Posted 9/8/2012 4:29:32 PM(edited)
Bioshock Infinite started development as a 360/PS3 title and it will finish as one. With the delay, I don't think they need to further stress themselves rushing a shoddy port for the Wii U, a still as of yet released and finalized platform that will take time and effort to learn how to develop for (it doesn't matter how "easy" it may be, it will still take time to learn it's strengths and weaknesses).

Developers also seem to have it in their minds that they should make use of the Wii U's capabilities (e.g. the GamePad) in some way, rather than making a straight 1:1 port.
While it's encouraging to see developers not wanting to be lazy, there are some potential problems with this thinking. They feel they have to make it unique in some way and that they may spend so many resources trying to make one version special that they neglect getting the base game finished. Ports like TTT2, Batman: AC, and Mass Effect 3 don't have this problem, since they've already gone gold. Bioshock Infinite still has a ways to go before it can be called finished.
#7nonexistingheroPosted 9/8/2012 4:44:20 PM
The problem is that the Wii U needs multiplatform games to release simultaneously on the Wii U. At least, the ones that are coming out after the Wii U releases. Why should people get a Wii U, when they can get the same games for less than half the price? Or at the same price 3-6 months earlier?

For the bigger games, I think Nintendo should lend some support. With this uncaring attitude 3rd party titles might never really get started. Those developers will turn away since their games don't sell well on the Wii U (which is logical, since they didn't get a simultaneous release). The stupid thing is that developers don't look at that. They just look at raw sales and nothing else.

Basically, fact is that the majority of those multiplatform titles will do pretty bad on the Wii U and it's likely that that will scare 3rd parties away. Why should they make a Wii U version when the PS3 and 360 versions sell 50k each on launch day and the Wii U version barely scratches 20k in the first month?
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