Peter Molyneux Interview. He needs to STFU.

#31WellKnownNomadPosted 11/8/2012 11:48:04 PM
I'm still waiting for Project Milo damn it
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#32HeiedonoPosted 11/8/2012 11:57:14 PM(edited)
From: Helmsly2008 | #009
SkyCrackers posted...
Stefan1277 posted...
Whatever happened to professional courtesy? can people like these just go around bashing consoles and companies and get away with it? no wonder why no one takes the industry seriously, the ones on top are a bunch of whiny ignorant haters. This includes nintendo. I do not discriminate against idiots if they're idiots. F-Zero hasn't evolved? pfffff.

Whatever happened to people being allowed to state their opinion? He wasn't bashing it or hating it in any way, he was just saying that he wasn't thrilled with the way Nintendo was utilizing the gamepad(which I happen to agree with). The interviewer asked him for his opinion, do you expect him to lie just becuase he's a professional?

Seriously, stop being such a fanboy and accept that people have different opinions.


Exactly this. He's just giving his opinion, but heaven forbid someone does that if their opinion is not gushing with positivity about Nintendo. then they can "STFU".

He's being flat out stupid. He doesn't understand how the dual screens will be implemented.
I played Rayman on the wiiu, and it was a blast. At no time did I feel confused about which screen I should be looking at because I have f***ing common sense.

In his defense I can't speak for the other games, but I'm pretty sure ZombiU also has big ass arrows pointing off the screen to the tablet everytime you need to use it, at least in the tutorials. And it's likely that while playing games that throw the HUD on the gamepad, one will glance down for a second or two from time to time to check what needs to be checked (or just pause the game if you lack the ability to move your eyes 45 degrees in 10 seconds)

It's like claiming the touchscreen on the DS is terrible because, "how will I know when to use the touchscreen and when to use the buttons?". This guy is getting too old for the industry if he can't handle the wiiu
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#33konpatchiPosted 11/8/2012 11:58:36 PM
WellKnownNomad posted...
I'm still waiting for Project Milo damn it


It was cancelled and "incorporated" into Fable the Journey
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#34VideoGamer1990Posted 11/9/2012 12:16:47 AM
TomoEK9 posted...
I am inclined to agree with him.

When the Wii came out, I was impressed by the concept of motion controls and the potential it could carry seemed infinite.

With the WiiU, I don't see anything it has that seems super revolutionary or that offers a huge potential in games. An extra screen to look down at while playing? Yeah that's not distracting for me at all.

It seems gimmicky to me, and not in a good way.


I think that might be one of the things that will help. Since touch controls and a second screen isn't really new, developers have a more general idea on what can work with them. And some games have shown such ideas with the touch screen, like The World Ends With You, Kid Icarus Uprising/Metroid Prime Hunters, Professor Layton, etc. So it's not like developers are given something radically different that they have to try to work with and get used to in the beginning, like the Wii and Wii Remote. It would be something they've worked with before.

So basically, the interest will definitely be up to the games rather then the Gamepad. But with a couple new things that the DS and 3DS don't have, like pulling the Gamepad over the TV screen to see something different/scan something or the idea that the Gamepad has it's own screen for playing a game locally, like 5-player gaming, the developers can work with these to make some ideas that wouldn't may have worked with the DS or 3DS and be able to work them with the Wii U.

Going to use Resident Evil(Cut the RE Hate for a minute, okay!) as an example. Lately, RE has been using a shooter-like style for playing, right?
Think of something like this. 2 characters together are on a platform-like area that would give the players a good view of the area, like a construction site or something. Natarally, you wouldn't be able to see what might be under the platform you're walking on.
But look to the Gamepad. When you look at the Gamepad, you are viewing the area as if you were taken to the old Resident Evils, where the camera is not behind you and is focused on the part of the area you're currently at. It shows you things that you may not be seeing on the TV screen with the camera behind you. Basically, with the TV and Gamepad, it's like you're playing old and new Resident Evil together.

Another example with it. Using the Gamepad as another way of looking after a character you're seperated with, like what Resident Evil Zero did with Rebecca and Billy. As you're taking one character to do something specific, the gamepad shows you the other character, using the old Resident Evil camera.
As your character is waiting for you to do what you need to do, they might get attacked while you're doing stuff, so you can use the Gamepad to quickly switch between characters in case you see a Zombie about to attack your other character while you're doing stuff, or another perspective, control the other character with the touchscreen to attack the Zombie since the character you're playing with might be attacking other Zombies while the other is getting attacked.
And then when they're about to do some kind of switch puzzle that would require both characters to be on something, you have your one character stay on the panel, switch to the other character and have then touch that panel to open the door needed to go forward and stuff.

While I could sadly see Capcom just using the Touchscreen for menu stuff, like guns and other junk, and Local Co-op, I think the above ideas could work well if Capcom gave them a try with Resident Evil.

So yeah, while the revolution stuff is left to the games to make the system a revolution, I think the Gamepad would help those games do that a bit easier, since the developers have gotten used to the touchscreen and stuff.
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#35WellKnownNomadPosted 11/9/2012 12:20:19 AM
From: konpatchi | #033
WellKnownNomad posted...
I'm still waiting for Project Milo damn it


It was cancelled and "incorporated" into Fable the Journey

like every empty promise from Molyneux, at least Nintendo can keep their promises better than Molyneux
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"I like to find the fun in games, because not every game has the same audience."- Mark Bussler
#36TrueBlue91Posted 11/9/2012 12:22:48 AM
WellKnownNomad posted...
From: konpatchi | #033
WellKnownNomad posted...
I'm still waiting for Project Milo damn it


It was cancelled and "incorporated" into Fable the Journey

like every empty promise from Molyneux, at least Nintendo can keep their promises better than Molyneux


Just like they kept their promise about being serious about online play, right? :)

Wait...
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#37nonexistingheroPosted 11/9/2012 12:25:44 AM
They're improving it and at least Nintendo's games usually aren't a mere shadow of what Nintendo claims them to be. I think the Fable games are fairly good, but not even Fable 3 lives up to what he promised with Fable 1. And it's the same for every single one of his games.
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#38Dersu_UzalaPosted 11/9/2012 12:33:58 AM
You know, Molyneux is actually being unusually clear-headed and reasoned here.
#39crunchb3rryPosted 11/9/2012 12:38:40 AM
I think Peter Molyneux needs to retire. Face the fact he's no longer a pioneer in the industry. I'd put more credibility into anything coming from his peers like Will Wright or Sid Meier than anything this guy says anymore. Fable: Lost Chapters is all anybody needs to have in their game library. Even basic "incomplete" Fable was 100x better than anything that came after. Even Pub Games was better than Fable 3.
#40konpatchiPosted 11/9/2012 12:39:02 AM
Dersu_Uzala posted...
You know, Molyneux is actually being unusually clear-headed and reasoned here.


Its a trap! Don't fall for his madness.
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