NeoGAF Criticize Wii U Controllers

#31rudgerlightPosted 11/15/2012 11:43:08 PM
If people are really upset, they could wait for a controller with analogue triggers to come out, or they could buy a compatible controller that already exists, like this:

http://www.amazon.com/Wii-Classic-Controller-nintendo/dp/B000IN0BSU

Not that it's the most comfortable thing.....
#32Board_hunter567Posted 11/15/2012 11:44:42 PM(edited)
TimeToSmoke420 posted...
But when it comes to movement of the character (left analog stick vs WASD) the keyboard does not provide variation in the degree/speed of movement like the left analog stick does[...]And sure, you can hold shift or whatever to make them walk slowly in some games, but that just sucks.

You might only get two speeds but you can near instantly switch between them. Same with right and left strafing.
Sticks do allow you to move at odd angles, but you could just very easily just use the speed and precision of a mouse to guide your movements.

TimeToSmoke420 posted...
I don't understand... With a trigger, you either press it or you don't. How does having it pressure sensitive matter in a shooter?

Flamethrowers and some kind of laser weapons maybe? I dunno, it's still a weak argument.

rudgerlight posted...
If people are really upset, they could wait for a controller with analogue triggers to come out, or they could buy a compatible controller that already exists, like this:

http://www.amazon.com/Wii-Classic-Controller-nintendo/dp/B000IN0BSU

Not that it's the most comfortable thing.....

Won't matter if developers don't make use of it, unfortunately.
#33pizzaman95Posted 11/15/2012 11:44:08 PM
From: TimeToSmoke420 | #030
How does having it pressure sensitive matter in a shooter?


Like I said, sniper sights. Pressure sensitive triggers allow for variable zoom levels on scopes.
---
This is where I sometimes put jokes, references and such.
#34Final Fantasy2389Posted 11/15/2012 11:45:51 PM
pizzaman95 posted...
From: TimeToSmoke420 | #030
How does having it pressure sensitive matter in a shooter?


Like I said, sniper sights. Pressure sensitive triggers allow for variable zoom levels on scopes.


Hardly any games from my experience ever do that tho. On snipers it is always aim, the push right stick in to change zoom level.
---
WWE Diva and SES season 1 winner. Smart. Sexy. Powerful. Eve Torres <3
http://bit.ly/J38z1u | http://bit.ly/KIjaFT | http://bit.ly/RQBee0
#35MiraiLinkPosted 11/15/2012 11:57:10 PM(edited)
pizzaman95 posted...
From: TimeToSmoke420 | #030
How does having it pressure sensitive matter in a shooter?


Like I said, sniper sights. Pressure sensitive triggers allow for variable zoom levels on scopes.


I've never played a game that uses analog triggers for zoom. Most have zoom levels adjustable by tilting up or down on the left analog stick or by clicking in the analog stick.
---
RIP CITY!
Now Playing: videos games
#36abort_missionPosted 11/16/2012 12:14:37 AM
ElectricMole posted...
Analog triggers are very useful


they are very useful. however, their usefulness for FPS has been largely exaggerated. i think the one genre that uses them the most is racing and its much more niche.
---
"I speak horse. He's called Susan, and he wants you to respect his life choices."
#37ChargrilledPosted 11/16/2012 12:17:38 AM
MiraiLink posted...
pizzaman95 posted...
From: TimeToSmoke420 | #030
How does having it pressure sensitive matter in a shooter?


Like I said, sniper sights. Pressure sensitive triggers allow for variable zoom levels on scopes.


I've never played a game that uses analog triggers for zoom. Most have zoom levels adjustable by tilting up or down on the left analog stick or by clicking in the analog stick.


I cant think of any

I bet he can only list 1, and its some obscure game no one gives a monkeys about
---
GT : DeadJericho / PSN : Focalpoint /
Correct terminology is 'Could NOT care less'. Learn English!