I don't understand the importance of analogs triggers for FPSes

#51IcecreamdunwichPosted 11/16/2012 9:07:50 AM
From: rudgerlight | #039
Icecreamdunwich posted...
'the ps3 has bad triggers so let's ignore the other cases of good analog trigger design and assume the Upad would have bad triggers too!"


You must have missed this part since you didn't respond to it, so I'll repost:

EDIT: Here. They're $30. Enjoy.

http://www.amazon.com/Wii-Classic-Controller-nintendo/dp/B000IN0BSU


Just in case you want to play ignorant, here's proof:

Inside of a Classic Controller:
http://img156.imageshack.us/img156/2273/classictop.png

Notice the bottom, simple buttons nothing pressure sensitive.

Now here is the back of an Xbox 360 controller:
http://www.adamthole.com/ee/wp-content/uploads/2007/06/position1.JPG

Notice the pressure sensitive triggers on the back, allowing it to sense when something is pressed and how far it is pressed?
#52L0L_FAQPosted 11/16/2012 9:17:21 AM
From: Megagunstarman | #050
analog triggers are the reason why FPS games are best on Xbox and PlayStation. There is no control method better for an FPS than analog triggers.


lol
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#53FlyinTonitePosted 11/16/2012 9:30:15 AM
Megagunstarman posted...
analog triggers are the reason why FPS games are best on Xbox and PlayStation. There is no control method better for an FPS than analog triggers.


Keyboard and mouse, wii remote controls, hell I've had success with joysticks.
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#54Rennik RepotsirPosted 11/16/2012 9:59:23 AM
The only importance I can see analog triggers in FPSs are when analog control is featured.

Example:
If there were an analog triggered flame thrower, a light press would generate a low range and narrow stream while a depressing it further would increase its range and effective diameter. The amount of fuel used per second varies in the intensity of the stream.

For driving games, you can feather the gas and break as opposed to tapping. But driving in real life shows that people don't even know how to feather...

I honestly think they should be included even though I don't play most of the games that take full advantage of the feature.
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#55rudgerlightPosted 11/16/2012 10:17:17 AM
Icecreamdunwich posted...
From: rudgerlight | #039
Icecreamdunwich posted...
'the ps3 has bad triggers so let's ignore the other cases of good analog trigger design and assume the Upad would have bad triggers too!"


You must have missed this part since you didn't respond to it, so I'll repost:

EDIT: Here. They're $30. Enjoy.

http://www.amazon.com/Wii-Classic-Controller-nintendo/dp/B000IN0BSU


Just in case you want to play ignorant, here's proof:

Inside of a Classic Controller:
http://img156.imageshack.us/img156/2273/classictop.png

Notice the bottom, simple buttons nothing pressure sensitive.

Now here is the back of an Xbox 360 controller:
http://www.adamthole.com/ee/wp-content/uploads/2007/06/position1.JPG

Notice the pressure sensitive triggers on the back, allowing it to sense when something is pressed and how far it is pressed?


I'm not the one playing ignorant.

Here you go, PROOF:

http://www.youtube.com/watch?v=GTsDsw32SIA

It even has an extra click exactly like the Gamecube controllers. Maybe you should try it out before coming off like a complete idiot. Or you know, do a Google search for "wii classic controller analog shoulder buttons" and see the various articles complaining about how they took out analog triggers in the Classic Controller Pro.
#56IcecreamdunwichPosted 11/16/2012 12:00:08 PM
My bad, didn't know they still made those controllers.

Don't think they will receive much support though, as they are the only controllers the Wii U can use that have analog triggers, besides the fact that they are a terrible controller all around :)
#57DarkZV2BetaPosted 11/16/2012 12:07:24 PM
I disagree. Classic Controller Classic is one of the best controllers I've ever used. My only complaint with it is the location of the bumpers. Much better than Dual Shock all 'round.
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#58rudgerlightPosted 11/16/2012 12:18:52 PM
Icecreamdunwich posted...
My bad, didn't know they still made those controllers.

Don't think they will receive much support though, as they are the only controllers the Wii U can use that have analog triggers, besides the fact that they are a terrible controller all around :)


Well it does kinda suck, so I won't argue that. Adding support though probably requires minimal if any effort. Even late Wii games used them (Xenoblade) despite the controllers not being easily found in stores anymore - i.e. it's probably extremely simple to make them compatible, just look how many controller options Sonic Racing has! So if you're playing one of the few games that utilizes them, you currently have a controller option without needing to wait for the inevitable Wii U branded controller with analogue triggers.


......actually, maybe we should save this discussion for when Sonic Racing comes out in two days and see: 1) if it's compatible and 2) if it makes the game any better/worse using that controller
#59DTY3Posted 11/16/2012 12:21:37 PM
Sonic Racing won't be affected. Only hyper realistic driving simulations will.
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#60DarkZV2BetaPosted 11/16/2012 12:23:46 PM
Does Sonic Racing use the shoulder triggers?
I know Mario Kart never did.
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