I honestly feel Graphics have hit their peak.

#151MotoidarPosted 11/21/2012 3:19:48 AM
If the economy was better, then our graphics would be getting better.
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#152digitalXruinerPosted 11/21/2012 4:00:32 AM
Graphics haven't even come close to hitting their peak. However, what arguably has is the amount of entertainment that can be directly attributed to them in regards to gaming.
#153Foxxie_kunPosted 11/21/2012 4:24:02 AM
Until we find a way to work past 2D textures slathered over polygonal shapes, we'll always be limited by polygon count and texture resolution. However, we're not as far off from commercially viable atom-based modeling (Utilizing many small balls/atoms to render models instead of multitudes of flat panels) that will make polygon rendering obsolete.

In addition, the graphical ceiling is always a glass ceiling imposed by the current console generation and available hardware, but hardware is always advancing. The longevity of a console generation is directly proportional to the length of existence of the current "Graphics Ceiling", as it were. With video cards, CPUs, and memory of the average gaming PC so far outclassing the PS3 and 360, the sole reason games don't look to be at their highest potential even on PC is commercial viability of more intensive games exclusive to the PC environment. Case in point is that there are very few true triple-A multi-year development cycle highly-intensive hardware-straining PC exclusives to have ever been found to be worth it, and appealing to large audiences of PC players of wide ranges of hardware is more commercially viable than the infinitely low niche of multi-GPU 8-core CPU 16GB RAM 750GB SSD powerhouse powergamers.
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#154baconcow1812Posted 11/21/2012 4:45:13 AM
Once graphics look like things do in real life... then perhaps we've hit a graphics cap and need to start raising our creativity and art style cap to make things look unrealistic again.
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#155triple sPosted 11/21/2012 4:52:02 AM
http://imageshack.us/a/img526/366/2012050400041.jpg

http://imageshack.us/a/img211/2559/2012082000002.jpg

http://imageshack.us/a/img51/3045/maxpayne3.jpg

And for a bonus, this is how the PC can make a Wii game look.

http://imageshack.us/a/img20/8030/donkeye.png
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#156Mech_BattalionPosted 11/21/2012 5:32:09 AM
WiiU has hit its peak before it has even been out for a week. There is nowhere for Nintendo to go for 5-6 years and once PS4 and the new Xbox come out the WiiU will be getting crappy ports just like Wii did.

Ps4 and Xbox will have amazing particle and lighting effects, most games will use some sort of amazing facial animation engine (i think Unreal is working on that) and graphics will be on par with high settings on an amazing PC.

WiiU will be a lot of ports of older games by this point and Nintendo is all to blame for not putting out next gen models anymore.
#157DarkZV2BetaPosted 11/21/2012 5:34:00 AM
Foxxie_kun posted...
Until we find a way to work past 2D textures slathered over polygonal shapes, we'll always be limited by polygon count and texture resolution. However, we're not as far off from commercially viable atom-based modeling (Utilizing many small balls/atoms to render models instead of multitudes of flat panels) that will make polygon rendering obsolete.

In addition, the graphical ceiling is always a glass ceiling imposed by the current console generation and available hardware, but hardware is always advancing. The longevity of a console generation is directly proportional to the length of existence of the current "Graphics Ceiling", as it were. With video cards, CPUs, and memory of the average gaming PC so far outclassing the PS3 and 360, the sole reason games don't look to be at their highest potential even on PC is commercial viability of more intensive games exclusive to the PC environment. Case in point is that there are very few true triple-A multi-year development cycle highly-intensive hardware-straining PC exclusives to have ever been found to be worth it, and appealing to large audiences of PC players of wide ranges of hardware is more commercially viable than the infinitely low niche of multi-GPU 8-core CPU 16GB RAM 750GB SSD powerhouse powergamers.


You mean like bump mapping?(ex: damn near anything not on sub-Wii level hardware)
Or normal mapping?(ex: Doom 3 on PC, as well as pretty much every modern game)
Howabout parallax mapping?(ex: Crysis on PC, quite a few other titles this gen used it to great effect as well)
And if that's not good enough, howabout tessellation?(ex: Crysis 2, and pretty much every DX11 tech demo)

If that's not good enough for you, you may be stuck waiting for Point Cloud Rendering to take off.
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#158trenkenPosted 11/21/2012 5:34:05 AM
STN79 posted...
With all current systems now using HD and the games looking pretty damn amazing how
could things get any better visually? What else do we need? Ultra hyper Alpha Omega HD?
I really doubt I'm going to care much about whatever comes after this. PS4 and Xbox 720
probably won't be the huge leap people are expecting. It'll just be another HD system with a higher cost.
One of these days a new game system is gonna be over 1000 dollars. Good luck getting mommy and daddy to fork that over.


When you play a videogame they are still very far from looking like real life. Believe me, in 20 years your kids will be laughing at the games you're playing now.
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#159AYEJAYPosted 11/21/2012 6:08:38 AM
While yes, PC is definitely capable of bringing the best visuals to the floor, the biggest problem is developers just porting console games over to the PC and not bothering to up the ante.

Look at games such as Mirrors Edge, Darksiders, Prototype, Prince of Persia, Assasins Creed, etc, all these games pretty much look the same with the exception of resolution modification and KB/M Controlls.

Its only Devs like DICE who drop things like BF3 who really work to build things from the ground up for PC... However, due to thieves, a lot of these companies are starting to cater to consoles to protect their IPs.

The ways of PC gaming is falling out, and until piracy is controlled, we won't see many strictly PC games anymore.
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#160Xtreme-VoidPosted 11/21/2012 6:18:54 AM(edited)
I honestly think TC never play good graphical game