Wii U
"Better hardware doesn't make better games"
- Back To:
- Board List
- Topic List
- Topic Archived
Buretsu posted... Better hardware doesn't make better games. That's why we're moving towards alternate controller methods. Motion, touch, and voice. Well voice control is just my personal speculation on what's next. And then there's 3D... I don't hate it, in fact i wish i could play more 3D games in HD, but if you wanna talk gimmicks and things that don't add to the gameplay at all, well there it is. Other than that, advancing technology has given us some cool jumps in gaming. 2d to 3d environments, AI, online multiplayer, the physics (half life 2), etc. who knows what next gen will bring. --- http://i.imgur.com/Iz53d.jpg http://i.imgur.com/3hC4B.jpg http://i.imgur.com/Taqll.jpg http://i.imgur.com/fwom6.png http://i.imgur.com/Te6wg.jpg | |
squatch22 posted... I'd rather play Mario World instead of Mario 64 or Sunshine. Imagine a SMW sequel on the WiiU. Take the art direction of the original SMW, put it in a 3d environment + HD. *Drools* --- http://i.imgur.com/Iz53d.jpg http://i.imgur.com/3hC4B.jpg http://i.imgur.com/Taqll.jpg http://i.imgur.com/fwom6.png http://i.imgur.com/Te6wg.jpg | |
I feel the same. I appreciate the 3d mario games for what they've done and don't hate them, but I'll take NSMB style platforming over them any day. I would love a hd remake/re-imagining of the first LOZ. | |
_Candice_ posted... 3khc posted...How so? There are countless games from previous generations that are regarded as being vastly superior to a lot of newer gen titles. This proves that hardware doesn't make the game. It makes the console better, yes. But not the games. thank you!!!!!! your post seems to be the only voice of reason in this topic. hardware affects all aspects of games, not just graphics. graphics are just the first thing people notice because by definition they are there to be noticed (by being looked at). theres a lot stuff on the ps3 and 360 that cannot be done on the Wii, not because the Wii has worse graphics but because the hardware is simply insufficient for those tasks. in fact, not all developers put their whole budget into graphics. in fact, many devs actually use that extra horsepower for other more creative features that create whole new gameplay possibilities. this should be all too familiar to anyone who has been following the Wii U too. we learned long ago (in fact it should have been obvious from the start) that the system wouldnt be able to support a large number of U Pads at one time. its because of hardware limitations. sure companies may embrace those limitations and work within them but it doesnt change them. a console is really a set of tools and developers are the artists. does having the best art tools in the world make you a better artist? absolutely not. however, having better tools greatly opens up what the artist can potentially create (whether or not the artist makes use of those possibilities is another story). its widened possibilities that drive much of the emphasis on hardware, not just the graphics (which is nothing more than people confusing a synecdoche). its harder to see all the new things hardware intensive games add aside from graphics because games have gotten so complex. however, its much easier to look at games with ASCII art. sure there are some really good ones but the gameplay possibilities got exhausted quickly because there is just so much you can do with those kinds of limitations. --- "I speak horse. He's called Susan, and he wants you to respect his life choices." | |
[This message was deleted at the request of the original poster] | |
There's a fundamental problem in how people define "better hardware". It doesn't have to mean a huge leap in graphical fidelity or processing, sometimes it's about how you experience the games. The controller is the main focus of Wii U, not the graphics or the CPU. With it, you have an incredibly versatile controller that can do things not possible on other consoles. People have such a narrow view and just want things to look flashy. --- www.klustr.net || http://passid.ca/recoil || Xbox LIVE: Nitesoul || PSN: Gencoil | |
Gencoil posted... There's a fundamental problem in how people define "better hardware". It doesn't have to mean a huge leap in graphical fidelity or processing, sometimes it's about how you experience the games. The controller is the main focus of Wii U, not the graphics or the CPU. With it, you have an incredibly versatile controller that can do things not possible on other consoles. People have such a narrow view and just want things to look flashy. In that case the gamepad could have been a peripheral for the Wii. What warranted the need for a new console? | |
_Candice_ posted... Gencoil posted...There's a fundamental problem in how people define "better hardware". It doesn't have to mean a huge leap in graphical fidelity or processing, sometimes it's about how you experience the games. The controller is the main focus of Wii U, not the graphics or the CPU. With it, you have an incredibly versatile controller that can do things not possible on other consoles. People have such a narrow view and just want things to look flashy. Wii doesn't have the hardware necessary to stream images to a second screen. It requires a whole new machine. Also, Nintendo needed to catch up with rivaling systems as Wii sales were going down. Standard definition and graphics on par with GameCube simply isn't attractive to customers anymore, an upgrade was sorely needed. --- www.klustr.net || http://passid.ca/recoil || Xbox LIVE: Nitesoul || PSN: Gencoil |
- Back To:
- Board List
- Topic List
- Topic Archived