"Better hardware doesn't make better games"

#413khc(Topic Creator)Posted 12/3/2012 1:25:57 AM
Buretsu posted...
Better hardware doesn't make better games.

But, goddammit, it SHOULD. Too bad the only thing that better hardware ever does is make better GRAPHICS.


That's why we're moving towards alternate controller methods. Motion, touch, and voice. Well voice control is just my personal speculation on what's next. And then there's 3D...

I don't hate it, in fact i wish i could play more 3D games in HD, but if you wanna talk gimmicks and things that don't add to the gameplay at all, well there it is.

Other than that, advancing technology has given us some cool jumps in gaming. 2d to 3d environments, AI, online multiplayer, the physics (half life 2), etc. who knows what next gen will bring.
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#423khc(Topic Creator)Posted 12/3/2012 1:30:26 AM
squatch22 posted...
I'd rather play Mario World instead of Mario 64 or Sunshine.
7 and Tactics are my faves in the Final Fantasy series.

I'm definitely gameplay over graphics.


Imagine a SMW sequel on the WiiU. Take the art direction of the original SMW, put it in a 3d environment + HD. *Drools*
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#43MANTI5Posted 12/3/2012 1:37:11 AM
I feel the same. I appreciate the 3d mario games for what they've done and don't hate them, but I'll take NSMB style platforming over them any day. I would love a hd remake/re-imagining of the first LOZ.
#44abort_missionPosted 12/3/2012 2:08:51 AM(edited)
_Candice_ posted...
3khc posted...
How so? There are countless games from previous generations that are regarded as being vastly superior to a lot of newer gen titles. This proves that hardware doesn't make the game. It makes the console better, yes. But not the games.


When people bring up the Wiis CPU power most Nintenfans say devs havent experimented enough with the limits of the architecture to make it seem like theres more to it. Like youre obviously not gonna run GameCube games on a N64. Hardware has tangible limits. Optimization isnt some magic word.

Better hardware allows for more complex AI, physics, uncompressed audio, better polygons, textures, bigger terrain. It grants more headroom for other things than graphics. So it directly affects how much better the games are gonna be.

Also, people regard older games as superior because creativity is on a big decline. Companies would rather try to crank out more cash with less effort. Especially Nintendo. The Wii was living proof of this.


thank you!!!!!! your post seems to be the only voice of reason in this topic.

hardware affects all aspects of games, not just graphics. graphics are just the first thing people notice because by definition they are there to be noticed (by being looked at). theres a lot stuff on the ps3 and 360 that cannot be done on the Wii, not because the Wii has worse graphics but because the hardware is simply insufficient for those tasks. in fact, not all developers put their whole budget into graphics. in fact, many devs actually use that extra horsepower for other more creative features that create whole new gameplay possibilities.

this should be all too familiar to anyone who has been following the Wii U too. we learned long ago (in fact it should have been obvious from the start) that the system wouldnt be able to support a large number of U Pads at one time. its because of hardware limitations. sure companies may embrace those limitations and work within them but it doesnt change them. a console is really a set of tools and developers are the artists. does having the best art tools in the world make you a better artist? absolutely not. however, having better tools greatly opens up what the artist can potentially create (whether or not the artist makes use of those possibilities is another story). its widened possibilities that drive much of the emphasis on hardware, not just the graphics (which is nothing more than people confusing a synecdoche).

its harder to see all the new things hardware intensive games add aside from graphics because games have gotten so complex. however, its much easier to look at games with ASCII art. sure there are some really good ones but the gameplay possibilities got exhausted quickly because there is just so much you can do with those kinds of limitations.
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#45stargazer1981Posted 12/3/2012 2:10:21 AM
[This message was deleted at the request of the original poster]
#46GencoilPosted 12/3/2012 2:17:29 AM
There's a fundamental problem in how people define "better hardware". It doesn't have to mean a huge leap in graphical fidelity or processing, sometimes it's about how you experience the games. The controller is the main focus of Wii U, not the graphics or the CPU. With it, you have an incredibly versatile controller that can do things not possible on other consoles. People have such a narrow view and just want things to look flashy.
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#47_Candice_Posted 12/3/2012 4:10:25 AM
Gencoil posted...
There's a fundamental problem in how people define "better hardware". It doesn't have to mean a huge leap in graphical fidelity or processing, sometimes it's about how you experience the games. The controller is the main focus of Wii U, not the graphics or the CPU. With it, you have an incredibly versatile controller that can do things not possible on other consoles. People have such a narrow view and just want things to look flashy.


In that case the gamepad could have been a peripheral for the Wii.

What warranted the need for a new console?
#48GencoilPosted 12/3/2012 4:40:17 AM
_Candice_ posted...
Gencoil posted...
There's a fundamental problem in how people define "better hardware". It doesn't have to mean a huge leap in graphical fidelity or processing, sometimes it's about how you experience the games. The controller is the main focus of Wii U, not the graphics or the CPU. With it, you have an incredibly versatile controller that can do things not possible on other consoles. People have such a narrow view and just want things to look flashy.


In that case the gamepad could have been a peripheral for the Wii.

What warranted the need for a new console?

Wii doesn't have the hardware necessary to stream images to a second screen. It requires a whole new machine. Also, Nintendo needed to catch up with rivaling systems as Wii sales were going down. Standard definition and graphics on par with GameCube simply isn't attractive to customers anymore, an upgrade was sorely needed.
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